War looms on the horizon, and although the Iron Horde poses a substantial threat to all of Azeroth, old grudges between the Alliance and the Horde are not so easily set aside. As Warlords of Draenor development continues, we wanted to share some exciting changes coming to PvP gear and how you’ll earn it in the expansion.
PvP gear in Warlords will no longer have PvP-specific stats. Instead, it will scale up to a higher item level as soon as you enter a designated PvP area, such as an Arena or Battleground, or as soon as you enter PvP combat anywhere else in the world. If you’re out questing with PvP gear, your items’ base item level will be used while fighting back the Iron Horde, but the second that raiding Druid tries to gank you, your higher PvP item level kicks in and you’ll have the upper hand. Each piece of PvP gear will have its PvP item level displayed clearly on its tooltip, so there’s no guesswork involved.
On top of that, all gear—even gear found in PvE content—will be scaled up to a certain minimum item level in any designated PvP area. That minimum is still lower than any of the actual PvP gear, but a fresh level-100 character who’s just wearing some dungeon gear, or even whatever they picked up while questing, will not be at quite as severe a disadvantage should they choose to step into a Skirmish or Random Battleground.
One added benefit of this new system is that most PvE gear will no longer need to be downscaled in PvP areas, as the equivalent PvP gear is already a higher item level in PvP situations. Instead of making players wearing PvE gear feel weaker in PvP, this makes it so players wearing PvP gear feel stronger. The only exception is Mythic raid gear. Mythic’s PvE item level and Conquest’s PvP item level are very close, so we’ll be downscaling Mythic gear slightly in designated PvP areas just to make sure that Conquest gear remains the best available for PvP.
What’s In the Box?!
The Warlords of Draenor expansion will also bring some major improvements to the way PvP gear is earned. For starters, we’re vastly improving the bonus rewards you can earn from doing Random or Call to Arms Battlegrounds. At the end of a match, you’ll earn a Bronze, Silver, or Gold Strongbox—or possibly all three. Which Strongboxes you earn depends on how well your team did in the match, but you can still earn them even if your team doesn’t win.
Take Warsong Gulch,for example. If your faction captured at least one flag before the game ended, you’ll get the Bronze Strongbox. Capture a second, and you’ll earn both the Bronze and Silver. And if you capture all three, not only do you win the game, but you’ll also earn all three Strongboxes. We’ll be restructuring the scoring of other Battlegrounds slightly (such as changing Arathi Basin to end at 1,500 points) so it’s easy to figure out what you need for each Strongbox.
Inside those Strongboxes could be any number of rewards: Honor points, Conquest points—even gear. Better Strongboxes can have better rewards, so even if your team is behind in the match, it’s worth keeping up the fight to try to earn the best reward you can.
Of course, Skirmishes (the unranked Arenas we announced a little while back) will have rewards as well. We’re still discussing exactly how we want to hand them out, but you’ll be able to earn gear and Honor by playing Skirmishes if you’d prefer.
It starts with an introductory set of a quality similar to today’s Honor gear, except you’ll earn it much, much faster. That set comes primarily through the Strongboxes, and you’ve got a high chance of getting a piece in each Strongbox you earn. After that starter gear comes a new set: Veteran’s gear. There’s a small chance to find a piece of Veteran’s gear in a Silver or Gold Strongbox, but you can also purchase Veteran’s gear with Honor points. That gear’s PvP item level will be halfway between the starter gear and Gladiator’s gear.
Adding the Veteran’s tier accomplishes a lot of things for us. First, it helps make sure that someone who wants to step into rated PvP later on in the season isn’t nearly as far behind their opponents in gear. Second, since the basic gear is earned so quickly, that helps ensure players get those important set bonuses, trinkets, and so on without too much trouble, and helps put everyone on a decent baseline in their ability to compete. For players who enjoy PvP but aren’t really interested in jumping into rated competition, earning Veteran’s gear will feel a lot more rewarding.
As for Gladiator’s gear, we’ve been pretty happy with how Conquest points have worked in Season 15, but we are making one small change: Rated Battlegrounds and Arenas will have the same base Conquest cap. That cap can then be increased by your rating in either Arenas or Rated Battlegrounds (whichever is higher). Instead of giving you extra Conquest points, winning a Rated Battleground will allow you to use a bonus roll token for a shot at a piece of Gladiator’s gear, similar to the Celestial world bosses on the Timeless Isle. This tweak makes the weekly Conquest cap easier to understand, while still providing an extra incentive for running Rated Battlegrounds and letting you use your bonus rolls on PvP gear through PvP.
Great to see a COMPLETE REVAMP of the PVP system! However, by reducing critical strike and healing in PVP situations balancing classes becomes even harder because you could potentially have two DPS classes with off heals that can do more damage and healing than say a team with a designated healer and DPS. (Boomkins or Monks for example) Now I'm not mistaking defensive CDs with direct healing abilities. That is something entirely different.Now I know this is only a small speculation on arena matches but that applies to large scale games like RBGs. I'm sure they are considering this as it would render healers useless. I know they are not way behind on this expansion's release like they have been before. I think we should see some game changing ideas this expansion!
Sounds like a lot of good changes, thanks for the well presented and formatted and informative page here =DWas surprised to read a lot of the PvP community members are being put in as NPCs, but none of the oldies. Where's Mute, the creator of Roguecraft, or Maydie, one of the most famous warriors, I think, to play the game, or Unbreakable, Lainetime =pSince starting to type this comment I have spent the last 2 hours going back through those classic videos, fun times ^^
REMOVE ALL CC!
I"m only a PvEer, so I probably can't judge, but this sounds awesome. I really feel like trying out PvP in WoD..
Why couldn't they make proper matchmaking for everything instead of skirmishes/arenas?I don't play arena because my friends don't want to. Why couldn't there be LFD/LFR kind of system for arenas where I could just click "play" and get a teammate and play for rank (not like the skirmishes)?
I like all these changes remind me of TBC/WOLTK but,I would like that blizzard puts the conquest pvp gear with the rating arena making it more difficult pvp gear :)
Oh! Very nice
Dat warrior gear...I'M IN LOVE <3
Why don't warlocks have shoulders on T17 yet? They're the only ones not to...discrimination! ;-;Edit: The skulls are pretty neat though :D
I'm happy they're nerfing CC. In MoP, it's not about skill, but about who has the most CCs xD I remember a duel prot war vs prot war and it was endless...CCs all the way, as well as loads of hp, I had to respec to a knockback to push him down from a cliff to win...Well, on-topic again, PvP looks very promising :D
I fail to understand how priests always get really bad buffs particularly Spriests, why their selfhealing still isn't buffed and how blizzard is nerfing them yet again taking away Psychic Scream which as been a priest move for the longest time. I am hoping at least with the DR changing and less CC in the game Spriests won't be so damn squishy but i highly doubt that one. :/
Succubus: Seduction and Shivarra: Mesmerize now have a 30-second cooldown. mmm no bad
Can we talk about how paladins always get the coolest gear? I mean, look at those animated shoulder pieces! DA-A-YUM!Why can't druids have nice things? (My QQ will envelop your souls)
New Dk tier is rediculous,, /cry ;(
One annoyance I hope they change is getting instantly flagged when invited to a pvp realm for world bosses. If you're originally from a pve realm you most likely don't want to flag doing pve content such as world bosses. It makes it such a pain especially when people camp the bridge to ordos.
I've played GOD comp since wrath im aware of how strong they can be WITH heals and peeling in 3s but outside of it is what annoys me. They use to be alright in previous expansion but they've just kept getting rid of nice buffs for them -.-
I loved many changes...we survived is these changes bring challenges, news is always good and the pvp needed changes.