The last thing wow needs is to be more accessible to Removed. There are enough baddies as it is. The complexity is one of the things that keeps fails out of real endgame content, and we don't want them there.
stormlash totem never addded complexity to my fights. remembering its keybind was also not that hard. i'll miss it dearly. i just hope they add that effect to something else, because every little bit helps. :| maybe i'll keep it on cooldown till WoD to honor its memory. :Dbut i'll try to keep in mind that there's a whole new addon coming and these changes are not going to be the last and i don't know how things'll turn out and none of us can foresee how these changes will affect the game and...LEAVE MY TOTEMS ALONE! xDaanyway, leaving out abilities like this won't get baddies into true endgame content. they'll be stuck in lfr and maybe get to see a !@#$ty normal group sometimes. because they're baddies. they're bad! why'd you invite them...
Removed Silence effects from interrupts. Silence effects still exist, but are never attached to an interrupt.Removed all Disarms.Please at least leave Shadow's Silence as a Silence. The only reason it's even useable on a 45-second CD is that we can use it preemptively.Also, what exactly am I meant to use Psychic Horror for now?
Remove fear entirely please!
tauren racial is now overpowered to the rest... stamina + 2% crit/heal... dwarf is just 2% dmg. still bending the alliance over the table as usual blizzard. if they were smart they would just remove stat racials. if you're going to give 3 races 1% crit, and 2 others 2% crit... you're just digging a deeper hole.
Alliance racial skills: +Horde racial skills: --nice work -.-"
I wish glyph of bear trap was a thing, that'd be amazing
Reducing ability bloat is one thing, but their goal is to remove most burst cds and utilities and then procs? And removing raidwide utilities.... so. Different specs and classes now have less abilities to contribute to the raid, will probably be streamlined in terms of damage so every single dps spec is now a streamlined constant damage output ( as opposed to having some burstier ones) with less cc tools to differentiate them. Is the end goal to make every class and spec feel exactly the same?
Spitting on the corpse while rolling the dice should be a new stat buff.
Everybody is arguing about human racial, that they dont need pvp trinkets but pvp trinkets have secondary useful stats nowadays, so they are good too.These changes are more for PVE - Horde has mostly nerfs. Why? Look at top PVE guilds much higher % of list is Horde. They have much more useful racials than ali (ok human can remove some CCs from mobs, ...), if there would be no racials, I think it would be almost same % of top PVE guilds on both factions.The best example is troll as the best PVE race. In global troll is in second half of race % list. Why? Racial + 1CD for you during encounter.On the other hand human is for his racial mostly used PVP race. But he would be the most popular ali race even without racial , because it is boring ordinary human, in every game where human is he is the most popular race.Secont best PVP race is undead - racial ...If there would be no racials it would be maybe better and if there would be some they should be only passive little stat bonuses like taurens stam.I think racial changes are right step.But they wont change much in distribution of top PVE players.Lower berserk but still 15% is better than night elfs faster ghost(maybe it could be good if you are wipe contest winner but ...:D)Sorry, but no. Horde make up the majority of top end PvE'rs and PvP'rs in the United States. In Europe the top end PvE'rs and PvP'rs are majority Alliance.If you're going to compare the Human racial in PvP you have to compare the trinket you gain. Orcs and Undeads are the most chosen races for Horde in PvP so you have to compare a DPS/health trinket to their racials, like an Orc's Blood Fury. Blood Fury is not as good as the on-use or proc trinket because it scales with level, not gear level.
come on! why nerfing trolls!
Blizzard if you read this PLS GIVE A BL TO THE PALADINS AND NAME IT "CALL FOR A CRUSADE" thats all i asked you pls! jajajaja
Talk about how racials are extremely powerfulMention Troll's berserking and even beast slayingSay nothing of the Human's free pvp trinket slot.Wat.Except at the part where they said they're still evaluating Every Man For Himself...
the only thing i can see from this is theyre homogenizing the classes. Burst dps is awesome, and differentiates a warlock from say, a feral druid. which is also awesome. but if youre smoothing out burst damage, PvP will probably last forever, and youre gonna have to scale the locks lesser abilities up to make up the less bursty chaos bolt hits. or the locks dps is gonna plummet. as well as all other classes that rely on crit, like my disc priest and Atonement, etc. Enhancement shamans, in my opinion, could use some tweaking. Ascendance is wicked in Elemental spec, but pretty lacklustre as enhance. but its potential is so huge! maybe have it lower the cooldown on Stormstrike when it pops so we can actually USE that sweet Windstrike more than two or three times. i dont know. something balanced, but it has to feel unique and fun. like that nelf racial is sweet. and the tauren buff. things that rely on landscape arent a bad place to start. especially bringing it back to shamans and druids and their natural affinities. maybe have spellcasters find random hotzones or something....though not sure whatd work for melee as an area type thing... =DAlso, i second that call for a Critterpocalypse Trap. the more summons, the better. though, granted, glyph of bear trap is ironic. though id miss the poison damage; undead poisonous bear cubs?
So far the Horde racials are complete garbage.
It would be awesome if they finally brought back Plainsrunning for Tauren, but made it work just like a mount, the way Worgens' Running Wild does.
Talk about how racials are extremely powerfulMention Troll's berserking and even beast slayingSay nothing of the Human's free pvp trinket slot.Wat.This would be considered OP if it wasn't on the same CD as every other movement freeing trinket in the game...The point is not that humans get an "extra" cc breaker.. it's that they can use an "extra" dps trinket instead, aka more burst, more damage and generally just more effective in pvp than most other races.
5% rage/energy isnt realy worth as much as 5% increase to mana on the Gnome Racial, 6 increased rage/energy meter doesnt exactly let you squeeze out even a single or even a half additional ability unlike the mana thing, that and the fact that mana is at full at start, wheras rage needs to be gathered and managed through combat.
Horde nerf, Alliance buff.Typical.