Cool article, be interesting to see what cool downs we'll have left in WoD.
I enjoyed this read. I can safely say I agree with a good chunk of what I read as well...particularly:There is too much Crowd Control in the game. Many CC spells are getting removed, disarms are gone, and the number of Diminishing Returns categories are reduced.
Talk about how racials are extremely powerfulMention Troll's berserking and even beast slayingSay nothing of the Human's free pvp trinket slot.Wat.This would be considered OP if it wasn't on the same CD as every other movement freeing trinket in the game...
Personally, I hope shamans get fewer abilities. I've played mainly Druid, monk, mage, and shaman, and my shaman has by far the most keybinds because of all the various totems.
If they even touch Diplomacy, there will be blood.It appears that Blizz is only overhauling the combat-related racials. Everything else is just flavor -- the point is to keep Mythic guilds from feeling like they need to transfer faction and change race to be competitive.
On a related note... will the item squish help reduce the rampant ganking? I'm definitely NOT talking about legitimate PvP, but rather the "pastime" of high level characters hanging out in low level zones, spamming whatever AOE they have and doing unstoppable carnage.In the Vanilla and BC days, max level characters could (of course) kill players half their level with ease. However... if you got 3 or more 40's together... you could take down a 60 or even 70. Now, with stats and item levels taking off like a rocket-fueled runaway train, the state of world PvP is just a disaster. It's only appealing to kitten-drowning, serial killer interns. Let's face it... If the Boston Strangler is still around... you'll find him just outside the Dark Portal, standing over a pile of bones.
Talk about how racials are extremely powerfulMention Troll's berserking and even beast slayingSay nothing of the Human's free pvp trinket slot.Wat.This would be considered OP if it wasn't on the same CD as every other movement freeing trinket in the game...No, it's OP because with the Human racial, they don't NEED to carry a PvP trinket! It's built in. Every other race HAS to carry a PvP trinket, but Humans have it all the time. They can carry anything else they want in that slot.
Overall this list looks pretty good. But the time has come to make Every Man For Himself a baseline ability for all characters. No more PVP trinkets (and no more wishing you had yours equipped when you get ganked in your PVE set), no more Will of the Forsaken, no more balance issues. It was always dumb to give that racial to humans in the first place, they already had some damn good ones beforehand and we're not exactly hurting for people who roll as the 'default' race.I love playing Forsaken (it's my favorite race by far) and I will really miss being able to pop WotF. But it's for the good of the game.
Some of the racial changes look great. I know my Gnome Rogue/Priest are going to love the Gnome Racial Changes.Primary Stat? Has this been defined yet? Does it mean like currently want we use in a class roles like strength/Agility for Dps, Intel. for Casters, Spirit for Healers, and Stam. for Tanks or is it going to be different with the primary stat removals that are coming to JC and possibly other professions?Also with the Night Elf Racial is that many that the zones background might change depending on the time?The stone form change for dwarfs looks very powerful for tank specs having a ability to dispel some debuffs on a timer could be a very powerful tank racial for progress tanks.Also diplomacy is one of those racials that nice to have but it is very expendable in terms of them wanting to remove clutter for say. Looks like there trying to even out the different racials across the board for both Alliance and Horde.But again this is very early in the proposed changes it doesn't mean that within the next month that these is going to stay the same.
Very very interesting racial changes. I'd assume things like Heroic Presence would increase your primary stat to your spec, so a hunter would be +agility.What about Human Spirit though. +X of 2 Secondaries of your choice? So can we mix and match between them? Can I perhaps choose Mastery and Amp, and then change it to Haste and Readiness on demand?Seen as secondaries don't change with spec, I'm interested to see how this plays out.Also, Touch of Elune. Very interested to see how that operates. Will we be seeing high end raiders saying "Sorry I can only raid in the day so I get +crit"?And a reason to play a non-mana gnome. Will the +5% stack with additions to rage/energy such as GoUR and… ugh… rogue stuff (i don't play rogue). Well… if it does with mana, I'd assume so.
Cutting burst damage.. I'll just delete my shaman now then Blizz?
Nerfed critical hits - goodbye my Chaos Bolt
Awesome changes. Especially in terms of reducing CC. Now it seems this game should be called "World of CC-craft", which really spoils the fun when you're being CC-ed for very long periods while having the only chance (e.g. resto shaman) to escape once every 2 minute ( using trinket). The solution could be either massively (compared to what we have now: 2 min CD?) reducing PvP trinket cooldown or nerfing most of CC spells. Good to hear Blizz is planning to get down to fix this. Also burst of some classes (esp. melee) is nowadays a pain in the neck while others have to hardcast a lot of their basic spells. Great news concerning reduction of damage in PvP as well. You're going in a good direction Blizz!
OH MY GOD, I LOVE YOU BLIZZ!Finally no more Horde raical help for them, no more 100% undead lock, troll hunter.Finally, a balance! I just wanted to see this horde cry for years! Yess, feeeeel sooooo goood!
Primary Stat? Has this been defined yet? Does it mean like currently want we use in a class roles like strength/Agility for Dps, Intel. for Casters, Spirit for Healers, and Stam. for Tanks.Primary Stat will stay as it is: Str/Agi/Int. Spirit will be a secondary stat on a few pieces, Stam you'll get for free with ilvl.
"I'm still pushing for Glyph of Bear Trap, which replaces Snake Trap's snakes with bears."I'd laugh so hard if they implemented this with bear cubs.
There was no need to remove Disarms from the game entirely. They could have simply halved the duration of existing disarms; it is one of the unique mechanics of the game and could have avoided being the annoyance it is now with 8 seconds sometimes fully shutting down a certain class (DK, Hunter) but sometimes it was the only counter left open to you, i.e; Shadowpriests trying to peel a melee off. If anything this will only exasperate problems with melee classes becoming un-kitable and un-peelable during WoD at various stages through the expansion, although if the Orc racial for 5% more pet damage gets the cut, then we might have less issues with Hunters stomping everything in the first season. I remain skeptical.There are times in rated PvP when you are trying to deal with a Shield class or spec and burst them down. Disarms were sometimes one of the things that could make a window. It's a shame to see it just get removed entirely.
Nice changes regarding the racials
So they buffed all Alliance racials, and nerf Horde ones? mkay.
So good changes!