man... don't nerf impending victory lol... its the only healing power i use on my warrior :P
I like the changes to taunting. As a bear, I approve. =D
Kor'kron War Wolf reward? Damn, I can't wait to see how it looks! Would fit perfect to my Orc Warrior. :p
I'm not exactly amused with the Conductivity changes. I liked it as it was. ;w;
Not sure how I feel about that amz change, such a short period of time to reduce magic dmg and by only 40%. Although with the way it currently it is, it pretty much reaches max absorb limit and disappears in half a second on boss fights.
Hehe, I think Distracting Shot got caught in the crossfire of the Taunt changes.
Notice how the taunt changes only apply to bears, warriors, and DK's. =\\ That doesn't seem like a fix to anything, to me.
Oh yeah Stop messing with classes ! then ask again why u guys are loosing subscriptions. Geting tired of this bs changes every #$%^ing time
A few comments on the classes I play.DK - AMZ nerf is a big blow. Need to take raidwide damage mechanics more seriously.Rogue - I'm okay about the status quo of rogues and so are Blizz.Shaman - The level 75 healing talent tier change is weird. For dps shaman, Conductivity is already considered not very attractive; and this change nerfs it even more in favor of the buffed Healing Tide Totem. Not the philosophy Blizz announced when designing talents. For resto shaman Conductivity change is potentially a buff, but I don't think many of them will drop Healing Tide Totem still.Warlock - Conceptionally I do not object the KJC nerf but need to really test things out. Besides, a strong AOE cooldown in Mannoroth's Fury is awesome.
man... don't nerf impending victory lol... its the only healing power i use on my warrior :PActually, that's a buff over the current live version and is likely just a tooltip correction on the PTR side. 30% would have been pretty amazing though I'd personally like to see something like a 15% instant heal followed by a hot of perhaps 10-15%, the 15% on a 30 second CD has always felt pretty lackluster next to Second Wind.
DK - AMZ nerf is a big blow. Need to take raidwide damage mechanics more seriously.Look closer, it would seem to imply that the former damage absorb limit it currently has on live is getting removed completely. Even if the current one lasts a flat 10 seconds, the absorb limit is so tiny when you have more than 4 other people in it at once, it wears off long before reaching the limit; any AoE damage taken by any party/raid member inside it decreases the remaining absorb. And 40% is nothing to really scoff at either, that's still a respectable number, unlike another spell I remember that was far more unfair on release with the same reduction value (*cough* Bone Shield live version 1 40% *cough*).
Darn it, I had a hunch Demo's 4p was going to get reduced...Could you imagine though... Meta form spamming ToC, having HoGs flying down every 5-6th cast... imagine if they also gave Fury to prolong Meta... man that was an awesome image while it lasted.
Notice how the taunt changes only apply to bears, warriors, and DK's. =\\ That doesn't seem like a fix to anything, to me.applies to hunter pets, hunters, voidwalker, and pallies. too the only tank i don't see a change to is brewmasters and apothosis locks. i'd wager they might be an oversight (either on blizz's part or mine) since it seems they want to change the mechanic itself.
Don't really think that Taunt change is necessary since Threat is virtually meaningless nowadays but okay.
So they're nerfing KJC even further? Sigh.
I'm kinda sorry for Mad Garosh so much pain in his words :)
I'm kinda sorry for Mad Garosh so much pain in his words :)Except that he's literally claiming that he will create mountains of skulls and rivers of blood. Probably while killing Thrall. I don't feel sorry for the retribution he's brought down on his head.
Whelp, RP will be needed for IBF, so far for that utility. Seeing as I generally am runestriking whenever I've got RP I guess I'll have to take really hard hitting attacks into account now.
Nazgrim ='(God Damn you Garrosh.DAMN YOU for making us do this T_TAnd jaina, to the surprise of nobody, is still a tool. Go figure.
Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack; Stacks up to 3 timesOkay, I want that overreduced 5% mana restored on a spell use :)