No more Silencing Shot for SV and BM...BOOO!
I will add this to help the funny ones what comment my previous posthttp://www.noxxic.com/wow/dps-rankings/maximum#502
Wow removing silencing shot as a talent and making it MM only again, how long till u redo that change from when u changed binding shot to MM talent only, seriously giving MM silencing shot isn't going to make there dps better, honestly they are just trying to get people to use MM again.
Evil is a Point of View, which allows the Paladin to use Turn Evil on players and beasts.YES YES Recuperate now restores 4% of maximum health every 3 seconds, up from 3%.And now there is no reason to go over 4 points. Hence using 5-point will heal by 120% Howl of Terror is no longer a talent and is now a baseline skill for all Warlocks. Demonic Breath, a new talent replacing Howl of Terror. The Warlock sends out a cone of Shadow damage, snaring targets, has a 20-second cooldown.Hell no.
EU Horde Silvermoon here... 2% of us are on the Horde side on a FULL realm, I sincerely hope that we'll still get to fuse with an extremely overpopulated Horde realm, namely Drenor where there's only just about as much on Alliance as Horde on my realm.Not sure how it'd mean having two full servers stacked together, but Horde side here is unsustainable and a lot of people are very upset.
Not happy about losing Kil'jaeden's Cunning as a passive ability. I rather like being able to cast on the move, even with the movement speed reduction. Maybe Blizz will rethink this one...To be frank, that talent is way overpowered - and I say that as a fellow warlock. It not only renders the other two level 90 talents worthless, but I can't think of any other level 90 talent that game changing. A significant nerf was to be expected - we'll see how it turns out.
Kil'jaden's Cunning is no longer a passive ability. Kil'jaden's Cunning now now has a duration of 15 seconds with a 1.5 minute cooldown.This would make me almost a mage again...and I am not almost a mage. They need to leave that tier of talents alone as they are fine.
Not happy at all about the loss of Kil'jaeden's Cunning. Truthfully though, it did seem too good to be true. It being taken away was ultimately expected, but still saddens me. :(I'm a bit disappointed there was no mention of new dungeons. Something that a lot of us have been asking for and still have not gotten. It's still early though, maybe Blizz won't let me down like they usually do. I do like the Virtual Realm thing though. Especially when it comes to the auction house. It will be interesting to see how the different realm economies merge.
Wow, I'm actually moderately pleased with this patch. It's nice to see they are buffing Disc priest after continually nerfing it.
I really really REALLY hope they leave Kil'jaeden's Cunning and Mannoroth's Fury as they are, if anything needs changing it's Archimonde's Vengeance. Really unhappy about the fact that they think those talents should be nerfed. I like the Howl of Terror change but i don't think it's needed and i would like to see the return of some debuffs for some spells. I don't understand why you have to change Fel Armour there is a thing called PVP Power in the game, people should learn to use it.
locks and hunters mad? oh, the sweet joy of their tears. you mean you can no longer be the only casting class that can cast while moving? oh no! (yeah, priests have penance with glyph (1 spell, oh my), and mages have icy floes (no one uses that crap))hunters, you get your silencing shot back when all caster classes have a disarm. how's that sound? what? too balanced? you want to have every advantage? you're right, you get never ending deterrence! and 2000 more pets (/end sarcasm font). don't be too sad about losing silencing shot, your noob brethren use it on warriors. please, cry more. i'm enjoying this. also, virtual realms. it's about time. that is all.
Hmm. May be time to give TOR a break and wade back into WoW.KJ's Cunning was fairly OP (let's be honest, who didn't take it), but I don't understand making SS for MM Hunters only again - as bursty as hunters are, without an interrupt, they're once again pigeonholed into MM for PvP, which is uncool.Still, looks like a lot of cool stuff coming. /ponders resub
locks and hunters mad? oh, the sweet joy of their tears. you mean you can no longer be the only casting class that can cast while moving? oh no! . . . hunters, you get your silencing shot back when all caster classes have a disarm. how's that sound? what? too balanced? you want to have every advantage?I find your comments terribly rude. Presuming that people protesting a nerf are uninterested in balance and merely demand "every advantage" is insulting and inaccurate. I'm a mage, by the way, but you still rubbed me wrong.Every class has something that it shines at, that distinguishes it from the other classes. For mages, for example, it's top DPS and portals, counterbalanced by low survivability and poor healing. I don't know the warlock class, but it's not indefensible that one of its distinguishing strengths could be that it's the only cast-while-moving casting class. Classes aren't supposed to all be the same, and the frustration of players faced with losing the distinguishing strengths of their class is understandable and valid -- even if ultimately the nerf does have to happen.
I find your comments terribly rude. Presuming that people protesting a nerf are uninterested in balance and merely demand "every advantage" is insulting and inaccurate. k. pvp more and we'll talk.
I don't either, I hope that gets cut before it makes it retail
Virtual Realms need to be implemented very thoughtfully and smoothly, not like CRZ where they just dumped realms together whether they needed it or not.And, for the love of everything WoW, Venture Co and Ravenholdt need to be excluded from this!Cheers.
Nice mage changes...... wait...
Enchants now scale and all enchants can be applied to heirlooms. High level enhancements applied to items equipped by low level players have their power scaled down to be similar to enhancements intended for that level range.Looks like my guide will soon be superfluous http://www.wowhead.com/guide=271/enchanting-enhancing-heirlooms-and-other-account-bound-items
Nothing for mages, as always...
Ouch losing Kil'jaden's Cunning as a passive hurts, and is gonna make fighting some rares and bosses a pain in the ass.