One more thing to note about the Battle Horn. If you are a hunter or a boomkin with symbiosis on a hunter to get Misdirect, you can use a Misdirect on your tank and then use the horn, which will actually count as a Misdirect ability and make all the mobs go to your tank. This is a great way to pull large groups of mobs at once if your tank does not have a battle horn themself! :D
Here are some screenshots:Firebird's Gloves (2/2 upgrades) vs Firebird's Gloves (0/2): http://i.imgur.com/7HSPk1x.jpgFirebird's Headpiece (2/2) vs Firebird's Headpiece (0/2): http://i.imgur.com/1KVpgB4.jpgLightning Prisoner's Boots (0/2) vs Lightning Prisoner's Boots (0/2): http://i.imgur.com/AFWasqH.jpgChain of Shadow (0/2) vs itself with different gems: http://i.imgur.com/RiEuKWN.jpgAnd for the fun, the T14 gloves again... this time equipped before entering the dungeon: http://i.imgur.com/pqWFiZA.pngYes, it now has different stats.The problem is that all these items are subject to the hit cap adjustment, which can push net stats off of one item and onto another, after the reduction. That's why the apparent discrepancies involve one item have a lot more of one stat and a lot less of another. The exception is the headpiece, which like I mentioned, I think is an error related to sockets. But I'm also not 100% sure that the hit cap system is correctly accounted for in the side-by-side tooltip comparisons.If you could make exactly the item comparisons after respeccing to Resto (rezone and re-equip after respeccing just to be sure), it would be much better starting test.
You are right, with Resto it looks way different:Gloves: http://i.imgur.com/FdusAqJ.jpgHead: http://i.imgur.com/4NrXP89.jpgBoots: http://i.imgur.com/c6mmiHK.jpgWaist: http://i.imgur.com/AnFt4d9.jpg
Unlike other dungeons, Challenge Modes can be reset as many times as you like (the group leader will have a special menu option that sends you back to the beginning, respawns the zone, and resets the timer). There is no hourly cap or daily lockout.The statement above is mostly true, but also somewhat misleading. The global 5 new instance per-hour/per-account limit DOES apply to challenge mode instances. It's just that the special "Reset Challenge" leader option available inside the instance does not create a new instance, merely "clears" the current one (also incidentally, that function has a 3 minute cooldown). However, if you zone out and "Reset all Instances", the next zone-in DOES create a new instance that counts towards the usual limit. Similarly, if you leave your CM instance and zone into a different CM instance, that will also create a new instance that counts towards the limit. You can easily verify this yourself solo by zoning and resetting 5 times - the 6th attempt to zone in less than an hour will give you the "You have entered too many instances recently." error. The only instances that are exempt from this limit are instances created via the dungeon queue (ie LFG/LFR). Any dungeon or raid instances you "walk into" are subject to the limit, be they regular, heroic or challenge mode. The obvious consequence is that you should always use the "Reset Challenge" to reset your CM, instead of zoning or releasing and then using "Reset All Instances". Even so, you can still hit the limit if you zone into multiple different CM dungeons, or if group members arrive at your CM run after already burning their 5 instances with earlier activity.
If you get the gold rating, do you get the silver and bronze rewards too, or do you have to do it separately for each?
If you get the gold rating, do you get the silver and bronze rewards too, or do you have to do it separately for each?I haven't done it myself, but I'd assume it works like all multi-level achievements in that if you earn a higher level than the starting one than you'll be granted all previous levels too. A good example would be Alone in the Darkness (10 player), completing that one will also grant Three Lights in the Darkness (10 player), Two Lights in the Darkness (10 player) and One Light in the Darkness (10 player) if you didn't have them yet.It wouldn't make much sense for groups capable of running gold times to be forced to do them again but slower just to get Bronze/Silver.
I have what may be a total newb question:How do you start on Challenge modes? I know there there is a tab for them in the LFD menu, but I can't see an option that lets me start for them.Is this something that you can queue for? Do you have to have a premade group? Is there a toggle for it?For example, say I wanted to do the Challenge mode for Shado-Pan Monastary, how would I even get started ?
You have to make a group and walk to the dungeon; there is no LFD tool for these modes.
Druid is so EPIC
The Tauren in the picture...Scarab Lord title! Omg