Was afraid this new profession system would be implemented ever since they said that the new Cooking leveling was a try-out.Leveling a profession is something that's a big part of the game, and this change is completely unneeded. It doesn't add anything as low level players still need to do it the old way if they want to level it while they level themselves, and max level players can already easily farm the materials required in a few hours.For the majority of the playerbase leveling a profession is a one time deal, as only hardcore raiders and PvPers will swap out professions for the sake of getting the best perks (which are pretty equal these days mostly). The rest of the players either don't care for other professions, or have other characters for it. So I don't see the problem with leveling a profession taking a few hours of grinding old materials, especially since Blizzard always wants people to see the world.This is just going to remove more old world interaction, as well as kill prices on a lot of the old world materials.
Thought this would be the return of BS paths, armoursmith etc. something to fill the (horrendously poorly handled) void but no, it's making it even easier. If you cba levelling BS - don't, go faceroll or whatever it is you do. Why can't Blizzard see that if you give everyone everything instantly:A. Takes less time for us - less money for themB. Damages the AH economy and realm communication between players and interaction C. Nothing to work for - boredom sets in.Hard to keep track of how stupid these guys are at times. Well not "at times", these days.Edit; Crust, spot on, another nail in the coffin of the AH and another vanity/ADHD project launched.No idea what you're talking about Tarumuat, and if you only enjoy professions when they're maxed out Adam you're doing it really wrong.Visit local psychologist. Complain on symptoms of paranoia, self-mentioned ADHD and idiocy. And try to think twice before writing next time.
Assuming my calculations might be a bit off, current datamined material amounts are at least relatively correct and Blizzard does not nerf GI nodes,You will need 4668 GI bars to get 1-500. Or round it to 4500.While this does seem logical, as you can get stacks of ores in minutes, and it's currently way undervalued, making such a raw change...I just hope they can predict AH prices and how overcrowded mining spots are.Best reason I can think of, is that they do not intend to make it 1-500. That's the reason of absurdly high GI iron cost for some "projects"(100 bars for a pick? srsly?). More likely, it's a way to skip a metal you find messy to farm, or finish the bracket you are currently working on, and have lacked mats to finish.So maybe if you stock ~500 GI bars and just roll your BS as usual, these 500 bars might save you some time, given their relatively(so far) ease of acquiring.One way or another - go buy GI on AH now(while it's 1-2g per bar). The news spread quickly, and even soon GI will rise just because people have bought it out before you. In the next patch, lots of alts will try to roll BS this way, for better or for worse, but the price will rise, and least you can get away with is - like I said above, easier rolling, or maybe even making a hefty profit(if you are into that kind of thing).
Was afraid this new profession system would be implemented ever since they said that the new Cooking leveling was a try-out.Leveling a profession is something that's a big part of the game, and this change is completely unneeded. It doesn't add anything as low level players still need to do it the old way if they want to level it while they level themselves, and max level players can already easily farm the materials required in a few hours.For the majority of the playerbase leveling a profession is a one time deal, as only hardcore raiders and PvPers will swap out professions for the sake of getting the best perks (which are pretty equal these days mostly). The rest of the players either don't care for other professions, or have other characters for it. So I don't see the problem with leveling a profession taking a few hours of grinding old materials, especially since Blizzard always wants people to see the world.This is just going to remove more old world interaction, as well as kill prices on a lot of the old world materials.Are you serious? No, really? It is a FOURTH expansion. The level cap is not 60. Okay, in late WotLK, with introduction of Dungeon Finder, people kept whining the same thing! "Oh my, they are taking our jo... leveling!" They force us to grind dungeons for faster xp!(Not to mention looms). And then dungeon quests, then cataclysm's world remake and quest tunneling. Everything so far has been done to decrease the time it takes to get 1 to 90. Because it DOES. NOT. MAKE. SENSE. And is completely unnecessary. It can not be ignored, as Arsonist mumbled some posts above, as it will become boring. But it can't just sum up over and over and make something as simple as alt reroll equal to completely fresh character.Why am I saying all this? Because the SAME applies to professions. SAME. If you like a perk(which I can only think of for engineering) of profession at some point - it's personal. Other than that - it's just grinding certain mats of certain level difficulty for specific stage of profession. Why the hell would somebody care what robes\\armor\\consumables are they making along the way, when the only ones that matter(just like the current content) are the TOP-end ones.Old cooking is here. Nobody takes away old BS. And even buffs to Inscription and Alchemy can be ignorable.If you so much like farming mats to fill your profession, maybe even leveling along the way, go ahead, join PR or take your time. No offense intended, we all have our strange interests in this game.But do not blame the changes. That may help others. That are a solution, a new way of handling something that was painful earlier.
The profession they REALLY need to revamp is Leatherworking. The time required to farm the mats for each point earned is much higher for LW than any other profession.Exactly what I was going to comment....on a new shaman I was working on, I taught him Skinning and Leatherworking professions.But Leathworking levels SO much slower than Skinning, you will never keep up unless you are constantly buying leather and skinning. He's about lv 300 Skinning, and 150 LW. Why? Because I don't skin Medium Leathers anymore, and I need 10+ medium leather (2g each on my server) per level. That's ridiculous. Just to get to 175 for the next type of leather, I'd need to spend some 300g, assuming I got all the leather for the lowest AH price. That's 300g for 15 levels...outrageous.Far more difficult than BS. Even harder than my JC toon.Edit: Oh, and I lol at all the slef-proclaimed hardcore players who are complaining it'll make it too easy. Not everyone has 6 hours a day for a week to work on professions. Professions are a minor part of the game, they shouldn't take a major amount of time to do. Sure they give nice buffs and all but really they don't make a game-changing difference, they just help a little bit.
If you disagree with me Wirx that's your call man, but the whole bashing me thing is a bit far. I disagree with you too. What you posted is your opinion. We're entitled to that, so be it. Long as you explain why you hold your views, no problem.Skinning makes up for that with the fact that you can skin other people's kill etc. Severage.
At least if you have to grind out mining first you can sell the mats you're not crafting with, and it works towards the guild achievement for mining.
Leveled BS from 1-600 a week ago. Costed a fortune grr.....
Amazing BS change! I recently powerleveled BS on a low pop server. It was near impossible; I had to level mining myself just to get the ridiculous amount of mats.
Personally,i don't like this change (if it makes in live that is), because when i roll freshly on a server that i have no previous characters on , i pick mining & skinning / herbalism and sell the mats i get on the AH , so i don't have problems with gathering the 280%/310% flight speed cost .It's mostly mining that grants me the most income.Oh well,i will just pick skinning & herbalism instead next time. :P
When I think about how I killed myself getting my Blacksmithing caught up pre MoP, I die a little on the inside. Still it's a welcome change.
Wow. Do you think they'll eventually do this with all professions? That is, be able to go 1-500 with current tier mats?I like this.BTW Perc, the statement you should have made is 'No more flying around Outland for Fel Iron Ore' :)Oh, and another thing. Blizzard is admitting that CRZ sucks so much that they're removing the need to level professions in CRZ zones.Cheers.You actually don't need any Fell Iron Ore to level Blacksmith. There are Thorium recipes which can take you to ~330 and by then you've got a few Adamantite recipes which can take you to 350 to open Cobalt. I leveled through that range last week actually, and only used a tiny bit of Fell Iron. Though I did have to spend a few hours in Winterspring farming Thorium. But Thorium is much more plentiful than Fell Iron.And on topic... Awww man! I just leveled up Blacksmithing! I have thousands of Ghost Iron sitting around from my JC still, that would have made it so much quicker :(
The image in the main page(www.wowhead.com) that supposedly links to this post links to another post(http://www.wowhead.com/news=210384/5-2-ptr-season-13-weapons-faction-specific-3d-models)
I don't get it... Besides a few people getting sore that they leveled Blacksmithing before the patch, I don't see the problem so many people have with the revamp. It's not like they got rid of the agonizing grind of trotting the globe looking for veins and deposits. They just let max-levels have an easier time of it. If you want to do it the hard way, by all means, do it. If you think it's an "unneeded change" and that it "offers nothing", the revamp clearly is not meant for you. That said, don't do it.It's annoying reading the comments of people who make a big deal out of nothing. The option is yours, whether you want to take the easy way or the hard way. No one is taking anything from you. More options are just open for different kinds of people. Shut up and stick to what you enjoy, and if that doesn't work for you, try something else. No need to bash Blizzard or the game for creating more optionsOn the revamp itself, I like what they've done. Hated derping around Azeroth for cooking mats, and was elated about that revamp. Elated once again that they're doing it for BS, and hope that options become available for other professions as well, namely Leatherworking and Enchanting, two of the most annoying profs ever for me.And I guess I'll be the first one to say it: Megaera is awesome. :D
If they're going to revamp professions, they should have worked on Engineering and make it worth having at lower levels. I've never seen a profession that is utter garbage till you hit Northrend level training.
Remember that, you can still do ALL the hard work, but if you don't want to do all the hardwork, you can simply do the BS quest in Pandaria. Nothing wrong with this. And I think Leatherworking should get something like this as well.
The blacksmithing training is extremely disappointing. Where is the fun/work in the new 5.2 system?Keep the old.This is meant for level 85+ players. If you're lower level you must level it the old way. So nothing to loose for everyone.
#1 I leveled every profession in the game to the max in BC with the exceptions of Inscription and Blacksmithing which I finished up in the first 6 months of LK. I also know how much it cost to level a profession thru the AH and its steadily gone up since BC to the point that it hurts new players. This is better. #2 On skinning for KW omfg I agree that it needs help badly. If they could do something so that unlooted mobs could still be skinned it would help. #3 Starting with LK, leveling became so fast that a character in what was at that time was normal play could not level most primary professions without a lot more mat runs than before. I am of the opinion that this is the was why they initiated XP for gathering. In any case crafting at the lower levels just flat out became only marginally useful. The items became obsolete fast as hell and you either needed; a lot of gold, help on the mats or the time to do a lot of gathering to keep your craft level useful for you current playing level.#4 With the high demand for Iron ghost bars, botters will be in heavenYes and no. If I am right the botters will all be in Pandaria which means they will be easier to spot and they will have competition for 2/3 of the day from lots of players. Like I said this a nail in the coffin but not the final one. At least they will have to level a character up to 90 in order to bot with it. #5 Wirxaw do you know how many bars of various metals it usually takes to level BS to 500 ? Just curious how it stacks up against the 4,668 GI that was quoted.
Personally,i don't like this change (if it makes in live that is), because when i roll freshly on a server that i have no previous characters on , i pick mining & skinning / herbalism and sell the mats i get on the AH , so i don't have problems with gathering the 280%/310% flight speed cost .It's mostly mining that grants me the most income.Oh well,i will just pick skinning & herbalism instead next time. :Phaha, you don´t think this change is coming for all professions?
#5 Wirxaw do you know how many bars of various metals it usually takes to level BS to 500 ? Just courious how it stacks up against the 4,668 GI that was quoted.Here is the "shopping list" from a guide site I've used, there is a bit of wiggle room depending on what you choose to actually level with, but it can give you an idea. 133 x 210 x 80 x 7 x 150 x - 75 Copper Bar + 75 Tin Bar 105 x 230 x 50 x - 50 Iron Bar + 50 Coal. 20 x 150 x 320 x 20 x 420 x 80 x or 10 152 x 10 x 85 x 320 x 240 x 10 x 166 x 84 x 60 x 4 x 8 x So that's 2444 bars of various types of metal to get to 500. Plus 267 Ghost Iron Bars to get to 600.