I'm wondering if the Shado-Pan Assault reputation would also be achievable in LFR and not just Normal/Heroic raids.
making green fire for warlocks you should consider boost destros dmg as it rly sucks in raids, still doing dailies and other activities in destro as is so much more fun that affli, why you made mages all 3 specs viable but only 1 for warlocks.
making green fire for warlocks you should consider boost destros dmg as it rly sucks in raids, still doing dailies and other activities in destro as is so much more fun that affli, why you made mages all 3 specs viable but only 1 for warlocks.They nerfed fire to the ground few days after 5.1 hit.Top raiders ditched fire and they are playing Arcane or Frost.So "all 3 sepcs viable" is wrong atm.Not sure if you know a famous mage named Blatty in Method,but he said that fire is not good and there is no reason to choose it for current tier, unless they buff it.Just brought this up because, while my words might not have credibility, Blattys words do have creditability, because of his experience/progression.
transmog legendaries.tired of keeping it in bank with no use after farming it for so long.not cool
This is a joke. Anyone who raided, especially DPS knows it took way less ´skill´ back then. There were almost no mechanisms... Every class had 1 spec that everyone used.. the ´rotations´ for dps were like 3 buttons for most classes.Some days I miss balancing my salt & pepper shaker on my 1 key so I could go and make a snack or take a bio break mid raid.... darn game evolution *shakes fists of fury to the skies* (I kid, I kid, I love how the game has evolved from a boring bowl of wet dog food with dried up bits on the edges to the badass all you can eat Vegas buffet - dessert section included.) Also RE: Dire horns (so darn delighted about these) it looks as if the blue model will be the mount and the green model is the one we can tame... but ptr being ptr this could change.
From Szeretlek on the Elitist Jerks forum:"In terms of mana regen:Mindbender (11 attacks, 1.43% mana each, 3 summons per 3 minute) = 11 * 1.43% * 3 = 47,19% mana per 3 minuteShadow Fiend + Solace (9attacks, 3% mana each, 1 summon per 3 minute, Solace on CD = 18 times per 3 minute) = 9 * 3% + 18 * 1% (mana regen part) + 18 * 1.8% (free mana cost part) = 77,4% mana per 3 minuteSo, MB talent gives you estimate 47% mana per 3 minute and Solace gives you 77% mana per 3 minute.Solace is nobrain choice for Disc right now.I think Blizzard balanced solace w/o free mana cost part. Mana regen for Solace w/o it per 3 minute:9%*3+18*1% = 45% mana per 3 minute which is rather close to MB. If you never ever cast HF (but you really shoud) you will take MB. If you cast HF on CD your nobrain choice is Solace."You're forgetting that you keep Shadow Fiend if you don't spec into Mindbender and as it turns out right now on the PTR solace is much better than Mindbender.
Druids: Nerfing them each patch since Lich King. WHY BLIZZ, WHY?
OH THANK REASON! I was so worried that Deathknights would be ignored this patch, they are so underpowered they really needed this buff. I mean it's stupid that i have to actually try when fighting 3 other players alone! and i cant solo Pandaria heroics yet so clearly they needed this buff. THANKS BLIZZ/ENDSARCASM
there are alot of fantastic changes listed here. Fel Fire will be a must for me, the monk changes may have me trying to roll one again
Glyph of Fire Blast has been replaced with Glyph of Inferno Blast. Glyph of Inferno Blast causes damage-over-time effects spread by Inferno Blast to spread to 1 additional target.yeah, fire-mage nerf continued...
Druids: Nerfing them each patch since Lich King. WHY BLIZZ, WHY?Cyclone, Displacer Beast, Typhoon, Soul of the Forest... That's some pretty weak nerfs, compared to the buffs they got. Stop complaining about Druids being bad. I'm easily at the top 5 of any LFR, and I regularly land at at 2. or 3. place in my guilds 10 man raid. They don't particularly need any nerfs, but these can't really be considered real "nerfs".
So, they just decided to make fire mages useless once again, Then arcane is back on the charts, And now this? seriously? what part of ur brain did u damage when u fell out on the hospital table?
Really looking forward to the changes in farming. That is one of my favorite things about this expansion.
According to Swifty's patch 5.2 notes video the Warrior talent Second Wind will now remain at the current 3% health regen per second, and will not be reduced to 2% as stated above. Yay! The rage generation is still being nerfed as stated above.
This will be good, i like how much new content is coming in and i hope they keep it up!p.s. buff Ret pallies in the pve area please :) just a little.I think Ret pallys need a buff in every area, they kinda suck
A Lego wearing Devilsaur, well that's different..
Galleon now respawns much more frequently, but players can only receive loot from him once per week.Alliance will finally get a chance at killing Galleon. On my battle group there are 2-3 horde toons flying at the spawn almost 24/7.I thought the once per week looting on raid bosses was already standard.Combine this with the tap to faction and it will be easier to down world raid bosses for loot.Thanks Blizz!I'm happier with the whole tag to faction thing that's coming around. No more "tag sharing" needed.
Ah... It would seem that warriors are once more getting Nerf, Hrm... and i had just made a new warrior, Well, Time to make a warlock!
oh it doesn't say it here does it?....well i love the new transmog thingy you can do. ItemsGeneralTransmogrification rules have been broadened for several weapon types.Two-handed axes, maces, and swords can be Transmogrified to each other.One-handed axes, maces, and swords can be Transmogrified to each other.Staves and polearms can be transmogrified to each other. :)You'll find that in http://us.battle.net/wow/en/blog/8896363/52_The_Thunder_King_Patch_Notes-3_5_2013