I like the idea up to the point of not being able to trade items. For the sole purpose that this is still a social game with social interactions. I'd like to think of myself in the game meeting my fellow mates, Talking it up, Going on adventures, Etc etc.. And if say the game says "Here you won this take it" and I have a fellow mate with me in the dungeon, raid, etc etc. I should be able to say "Ehh already got 2 of these mate here you can have it" Because that's how I would be if I was in a real social setting with my real friends. Now maybe if all things being fair the game can set some sort of "equal" trade rules up. I can just give away grey and white items. But when things get a little more rare the game steps in and says "Hey to trade this purple epic chest piece you're going to need something of equal value in return" I dunno just a thought on something different.There are really two reasons for this. First, while it is nice to be able to offer it to someone.. what is happening more frequently is the person who has won an item is bombarded with /tells begging for the item. ´dude, that item you won isn´t an upgrade for you.. give it to me´.. etc..The second reason is probably the real reason though. I am a moonkin.. i hop into LFR and notice their are 8 other druids... all from the same guild.. all there simply to roll against me to make sure their guildmate gets any drops. While 8 is probably an exaggeration.. it is not uncommon for guilds (even mine) to do this sort of thing for undergeared guildmates. While it is great for guilds to help each other like that, the downside is that the other druid is constantly seeing people ´winning´ rolls who have a better item equipped.
I'm not sure about the LFR looting. Can it choose a person who already has a better item equipped? Even though it is, in a way, better than the current system, it seems like a bit of a waste.
"You don't have an option to Pass" What if a ring for a shaman drops and goes to the rogue who doesn't need it? "You can't trade this item". Kinda silly, but good ideas.the hypothetical rogue you mentioned would not get the shaman ring you mentioned. he/she would only get gear for rogues
This is exactly what the game needs for loot rolls. I'm hoping they extend it to include 90% of all loot rolls somehow.
I... really like this. I still am not a huge fan of the Raid Finder feature, but this is an interesting new way to distribute items. I was really skeptical that I would still be playing WoW come Mists of Pandaria (as I have only marginally played it in the last couple of months), but the more I read the more I feel confident I will purchase the expansion.Nice one, Blizzard.
Theyre just making the game more easier :/ There isnt nothing wrong with the current system. Its not broken, it dont need to be fixed it doesnt need to be changed! ...Yes it is broken and no it does need to be changed.This unfortunately is seeming to become less and less the change needed the more they describe it.And the change to valor is just dumb. People quit in droves in Cataclysm because they weren't getting loot. Making loot *harder* to get isn't the solution.
If you'd read the whole thing you'd understand that a shaman is not going to get a rogue ring.
do u not read "For each player who wins loot, the game randomly assigns them a spec-appropriate item from that boss's loot table. This subset contains only items that the game (meaning the designers in this case) thinks are appropriate for your class and current spec."
"You don't have an option to Pass" What if a ring for a shaman drops and goes to the rogue who doesn't need it? "You can't trade this item". Kinda silly, but good ideas.For each player who wins loot, the game randomly assigns them a spec-appropriate item from that boss's loot table. This subset contains only items that the game (meaning the designers in this case) thinks are appropriate for your class and current spec.
this sounds more like another Blizz fail.. the problem is that in LFR that other ppl needs on gear they allready got Or got something better, this is what blizz need to work on.. instead of making a new loot system..
this sounds more like another Blizz fail.. the problem is that in LFR that other ppl needs on gear they allready got Or got something better, this is what blizz need to work on.. instead of making a new loot system..This new loot system is going to replace the current one.
"Naomi is a Hunter".i c wut u did thar.and i'm guessing her pet is a Gray Fox? :P
I think I'm liking the new changes for MoP, but one thing that definitely needs to be implemented is a disenchant option (providing you have an enchanter in your group). It would allow you to determine whether you want to disenchant an item after you see what it is. I'm also am not particularly fond of how they are setting up the Charms of Good Fortune and Valor Points. at the start Ghostcrawler talks about how "lame" it was to grind mobs to farm mats so you could be ready for raid night... to me the constant grinding of daily quests and Random Heroics seems like nothing has changed since those days, it's just repetitive actions to gain a small advantage in the game. Just my thought's on the matter.
I believe they should add the option that says "Pass on all loot during LFR" for players to choose if you want loot or notI see no reason for this - loot sells for gold if you don't want to use it. For each player who wins loot, the game randomly assigns them a spec-appropriate item from that boss's loot table. This subset contains only items that the game (meaning the designers in this case) thinks are appropriate for your class and current specTo solve the issue of being unable to get loot for your other spec, say because you couldn't get into a LFR as a DPS, and so you queued as a healer instead, perhaps they could implement a system similar to role selection for what kind of loot you want. Not loot types like chest pieces and trinkets etc, but that agility leather you want instead of that intellect leather.
ok good ideas except for ability to pass items if a Dk wins a Weapon and already has it another Dk might need it
For the most part I am excited about the changes that GC has mentioned with one exception - the whole valor situation:In Mists of Pandaria, Valor will be used to power a new feature that allows you to increase the item level of your existing epic items. This means that each week, you can become a little more powerful, hopefully allowing you to kill that boss that has eluded you thus far. There will be a bit of a game in trying to decide when to upgrade your gear versus hoping for a new piece to drop from a raid boss, but our plan is that even heroic gear can be upgraded slightly in this way.We won't allow you to upgrade Raid Finder gear so much that it becomes better than normal gear, but imagine if you can increase your item level by around eight points. At this time, we're thinking there won't be gear on the Valor vendors at all, but we'll see how that shakes out. Valor will come primarily from dungeons (including challenge modes) and scenarios. You might earn a little from daily quests and raiding as well, but that won't be as efficient.So basically from what I can gather this is all fine for my main that is raiding every week and I have no issues with that but a problem does arise when it comes to alts. With this system being introduced you either have to devote just as much time to raiding as your main in hopes of upgrading your gear or invest more time then your main grinding to get the valor to 'upgrade' your subpar gear.Also I look at the case of people who are not in a quild or can not get in on regular raids who have to rely strictly on LFR - those people will be left further behind because they are going to have to invest so much time time farming for VP to try and get enough upgrades just to qualify to get into LFR. Either that or it will further promote the already prevelant act of stacking off spec and pvp gear just to get in to try to get better raid gear.Doesn't really make much sense to me and it almost seems like a way of discouraging people from having alts. It also seems like a way of further showing blatent disregard for players that are not in a guild and/or do not regularly raid. I hope I am not the only person to see this issue and at the very least GC and the other powers that be can at least monitor the situation and keep those players and those extra toons from being cast along the wayside because they just become to much extra work then they are worth.
I still hate the looting system. It could be a very low chance of dropping gear for each person. That way wouldn't make sense not to trade the items with other people that don't have yet, people wouldn't be mad about other players and it wouldn't disencourage friends to help another friends in LFR.
I can't see why you would want to pass? Every player has the same change to get an item. If you passed, it wouldn't change what anyone else would get.The thing I see as an issue is trying to gear up a second spec. A dps druid, for example, trying to get any healing gear is going to be very difficult as only current spec stuff will drop, and also since they can no longer buy a set with Valor points.If 4 mages are in the raid all rolling for mage items, having 1 less mage roll for it would benefit the other 3 get something. This is of course up to the player's choice and nothing from the system or other playersOff specs will be iffy to do, because people could respec and change it all the timeI see no reason for this - loot sells for gold if you don't want to use it. Yeah gold...too bad I have no need for that since Vanilla and I prefer to let someone else who needs this 'gold' have the itemThe game should allow you to be a normal player or be a nice player(and severely punish you for being a not-so-nice guy)
Gaming the system:Will it be possible to game the system by switching specs a few seconds before the boss dies thereby getting off-spec gear?
That situation wont happen, if someone wins an item from the raid, it will be for their spec only. there is no chance for a rogue to get a ring that would be for a shammy, because the game will say, "Rogue wins an item, rogue recieves rogue/current spec item."with this set up the game is "Smart" enough to only give the player items that will be helpfull to their current toon/spec.