You don't have to be guilded to get ported, but of course the person porting you needs to be in a level 21+ guild (or a warlock with two other people)Got the DK idea, too, when I looked at the prices of the Alliance (to me, opposing) lantern in the neutral AH, though I'll wait until a few days are left of the event, prices are already starting to drop (though of course mostly only for the Horde one) so they may become more attractive than another afternoon of getting a DK to 60 and then flying across Azeroth, already did the Meta on 3 characters this year, and 7 others across the years before - at least it's better now with flying in the Old World.
Excellent guide. Wish I had more character slots to do this =(
I got 50 coins on a level 63 Blood Elf Warlock (with flying). I did fly across to Teldrassil, you won't die from fatigue on a 150% mount. You can even make it across on a 100% land mount if you have a water-walking elixir. I did give up on Dolanaar after I died several times though. I managed to get all the Elders of Eastern Kingdom, and all of the Elders of Kalimdor except Dolanaar and Astranaar.To get the 50 I had to do dungeon elders in Marudon, Zul'Farak, Sunken Temple and Stratholme. The first day of Lunar Festival, my character was only level 58, so I got the Elder of Blackrock Spire during an instance run.I also managed to get the Northrend Elder that is right outside Warsong Hold with only one death. With flying I was able to get the Cataclysm Elders in Mt Hyjal, Uldum, and Elder Darkfeather in Twilight Highlands. There were just too many level 85 mobs around Elder Firebeard for me to get w/o dying too often so I skipped him. I didn't even try for Vash'jir or Deepholm, since I already had enough.
Nice guide :D
very handy. Thanks :)
Nice guide! I had almost given up trying for 50.
For the Mount Hyjal elders, the guide says, "Easy with flying but impossible without," but doesn't say why it's impossible. I suspect it is possible.I know you can enter Mount Hyjal from southern Winterspring, because my level 58 hunter did it. Perhaps Perculia (the author) doesn't know that it's possible to get around Frostwhisper Gorge there. (A bridge across the gorge was destroyed during the Cata.) This comment explains how to do it. Perhaps there is some obstacle inside the Mount Hyjal zone itself, though. I didn't see any, but I haven't tried going the whole way on the ground. I also don't know if it would take too much time to be worth it.While I'm at it, I disagree with part of the comment for Elder Sekhemi, "Even with a summon or flying, would need a higher level to kill nearby mobs." I didn't have any trouble on a few 60-63 characters. They probably remained flying, though. Perhaps the mobs there don't aggro if you're in the air. The guide has a complicated way to get to Elder Skyseer in Thousand Needles. It's much simpler to swim or sail to Starn's location and go from there. It's a longer swim, though. (People who have quested there may have Speedbarge Diving Helm or River Boat, although the guide was for new characters.)The guide says, "All players have flight paths in 1-60 zones learned automatically, so getting to 60 for a Flight Master's License is not that important." Perhaps that's true for death knights, but it's not true for everyone. I just checked my bank alt. She only has flight paths in the two Kalimdor zones that she has been in. One point about flying to Teldrassil: If you are worried about fatigue, fly level while you are over deep water. Trying to climb (or descend) while flying slows your horizontal speed.I keep adding as I find more mistakes.Under Horde, Payuma is missing. Elder Sardis is under both the hard and easy Northrend tabs.The easy text for the Horde in Northrend doesn't make sense to me. First thing we do is, "Take the flight (automatically learned) from Valiance Keep to Dalaran." How do we even get to Valiance Keep to take the flight?
The Horde's Northrend easy guide is a dupe of the Alliance one. Valiance Keep is an Alliance town after all.
For the Mount Hyjal elders, the guide says, "Easy with flying but impossible without," but doesn't say why it's impossible. I suspect it is possible.I know you can enter Mount Hyjal from southern Winterspring, because my level 58 hunter did it. Perhaps Perculia (the author) doesn't know that it's possible to get around Frostwhisper Gorge there. (A bridge across the gorge was destroyed during the Cata.) This comment explains how to do it. Perhaps there is some obstacle inside the Mount Hyjal zone itself, though. I didn't see any, but I haven't tried going the whole way on the ground. I also don't know if it would take too much time to be worth it.There's level 80+ mobs in the zone, so I didn't think it was that efficient to constantly corpserez every 2 minutes and eventually make it to the Elders after an hour. Sure, you can do it, but there's 'difficult' Elders requiring you to avoid a few enemy guards, and 'difficult' Elders requiring a whole zone of hostile NPCs :) I tried riding from Nordrassil to the Sanctuary of Malorne and it seems it could be possible after a lot of rezzes, but I'd place it in its own category of difficulty--and I'd imagine going from WS through Southern Hyjal would have similar sorts of aggro.Sekhemi could have been a result of people cleaning the area out while questing--I got some aggro flying in on my 62 mage and there were a pile of corpses under the NPC. Maybe one type of wraith in the area aggros differently than the other possible spawn.One point about flying to Teldrassil: If you are worried about fatigue, fly level while you are over deep water. Trying to climb (or descend) while flying slows your horizontal speed.Yeah, this is a good point and also holds true if you are flying from Wetlands to Vash'jir. Another related point is that fatigue ticks as you are swimming out in deep water as a corpse, so don't afk or autorun in the wrong direction as the bar is ticking while dead.The Horde's Northrend easy guide is a dupe of the Alliance one. Valiance Keep is an Alliance town after all.Fixed the IDs for Pamuya and Valiance Keep--the Alliance code was used as the template so that explains the glitches. However, the tabs were not duplicates--you'll notice that the means for getting to DEHTA were different on both tabs, with the Horde tab being more elaborate as Warsong Hold is in a worse location. The 'Easy' Horde tab is fixed now to properly show Warsong Hold--but the content part stayed the same since that was accurate. K3 and Moaki assumed you got to Dalaran, so it's the same for both factions.
The guide doesn't seem to include any dungeons. I'd argue for including Elder Splitrock in Maraudon, at the least. I think a DK should have no problem running all the way through that one while avoiding nearly all the mobs. In others, it might be a matter of staying ahead of pursuing mobs and picking up the quest before being killed. It wouldn't be trivial, but I think they might be easier to pick up than some of the ones included in the guide. Of course, there's only so much time to test it. Thanks for what you've done. :)Easy Horde Northrend instructions: "It will be convenient for later NPCs to pick up the flightpath at Windrunner's Overlook, just beyond the entrance to Dragonblight." I think it's east, before you get to the entrance, not beyond it. It's not in Dragonblight. I don't think you get to it from Dragonblight. In any case, how are you supposed to get past the Silver Covenant Scouts that try to kill you? Perculia said that this is not a duplicate of Alliance instructions, so what gives?
What I meant is--you'll probably want to pick up the Crystalsong Flight path (that's beyond/past the opening to DB--not that it's actually in DB) before venturing out into a different zone--it's convenient for connecting some far-off flight paths to Dalaran. And it's in the central/east part of the zone, before the hostile mobs get more clumped up, so it's not too time-consuming to make a detour for it. I edited that part to make it read a bit clearer.
What I meant is--you'll probably want to pick up the Crystalsong Flight path (that's beyond/past the opening to DB--not that it's actually in DB) before venturing out into a different zone--it's convenient for connecting some far-off flight paths to Dalaran. And it's in the central/east part of the zone, before the hostile mobs get more clumped up, so it's not too time-consuming to make a detour for it. I edited that part to make it read a bit clearer.The way I would read "beyond/past the opening to DB" would mean it's in DB. You were out. You went past the entrance, so now you are in. Since you are heading south as you reach the entrance, "beyond" it must be south, at least if you consider the direction you are going when you are close to it. (From further away, you were moving generally southeast.) Keep in mind that someone who hasn't been there before may have the maps obscured in the game so it's better to have clear instructions.There still is the other problem -- Windrunner's Overlook is hostile to Hordies! I think it's possible to change their alignment, but at the start, the Sunreavers favor Horde, while the Silver Covenant favors Alliance, as I understand the factions here. So by default, Hordies can't go there, anyway. The guards were certainly red and shooting at me, as I said. Hordies can use flight master at the Sunreaver's Command post (their enemies) to do the same sort of thing as you suggested (I did it), but I don't think it was worth it. You may as well start out at Dalaran again. One more change for the Horde in Northrend. You seem to tell people to go back to Beldak's location (Westfall Brigade Encampment) after you've been to Lunaro's location and before going to Whurain's location. It's easy to go directly from one to the other. Just head back along the river to the trail and follow it south and west. You still have to dodge giants and wolves, but it's a shorter distance than going up and back and you don't have to worry about the village. The only trick is that it's easy to miss a fork in the path and keep heading south toward Dun Argol. If you see any air elementals blocking your way, that's what happened.
Beyond seems pretty clear, such as 'the school is located right beyond the intersection with the blinking traffic lightt.'Anyway, not discussing this anymore. A lot of your other suggestions have been good, but some like this have been pretty tangential.
Beyond seems pretty clear, such as 'the school is located right beyond the intersection with the blinking traffic lightt.'That seems clear. To get to the school, you would go through the intersection. Did you mean to go through the entrance to DB to get to Windrunner's Overlook? ;)For Horde, since you defined the routes to D.E.H.T.A . as easy whether you are coming directly from Moa'ki Harbor or from Star's Rest, it might make sense to approach Star's Rest from D.E.H.T.A., not that it would help close to the elder. If you skip Star's Rest , you can reach Agmar's Hammer from D.E.H.T.A. using the easy east/west road. For Alliance, going from D.E.H.T.A . to Star's Rest would probably be easy, since the same route (in the opposite direction) is defined as easy for the Horde.
Great guide...thank you so much! (used this for my lvl 76 troll). One usability suggestion: Use green as easy, yellow as medium, red as hard. It's more common sense, universally accepted color codes to make things a bit quicker to glance at. I had to retrain my brain that yellow was easy for this guide.
I wasn't able to reach K3 without being chased by gnolls. Entering the K3 compound was a mistake. The bruisers ignore the gnolls and you get trapped inside the walls. Instead, it's best to pass by on the north side to where the kolbolds (Snowblind snobolds) are being killed by line of automatic kolbold zappers (or whatever they are). The gnolls will reach the end of their leashes short of there and the kolbolds don't make it past the zappers.The guide says you will encounter kolbolds as you head east to K3. I think that should have said "gnolls", instead. You only run into kolbolds if you leave K3 to jump off the cliff into Zul'Drak.
This guide is brilliant. One complaint though. The Ironforge Elder isn't just hard, he's impossible. Guards lurk nearby to take you out with a one shot kill. Even with macros I was unable to complete the quest.
This guide is brilliant. One complaint though. The Ironforge Elder isn't just hard, he's impossible. Guards lurk nearby to take you out with a one shot kill. Even with macros I was unable to complete the quest.It took me many, many tries, but eventually I got it. I wouldn't try it again, though. And the guide says, "Stay mounted up, as you enter the gate." Yeah, right! The guards on either side didn't let me pass through alive, much less mounted. :)OTOH, the guide suggested some things that I never would have thought of that worked well, so thanks for that.
My bf and I rolled Horde DKs and ran our way across EK and Kalimdor for our 50 coins. I popped our lanterns on the Neutral AH, he picked them up and voila! Festival lanterns for our Alliance mains. Fairly quick, easy and a lot cheaper than buying one at the AH for 15k gold.
Even though it's on the Easy Northrend Horde tab and has almost no description (perhaps that's partially why), the elder quest at Warsong Hold was one of the most intensely difficult and frustrating ones that I encountered. The route to the elder is short, but it's not obvious, visibility is poor, there are many cliffs to fall off and obstacles to get hung up on while you are being chased, there are numerous hostiles that are directly on and near the route and few safe locations (near guards) where you can stop and get your bearings. You're not even safe when you get all the way to the elder. (In hindsight, rather than trying to escape from the hostiles that I kept encountering, it might have been better to just let them kill me, then explore and plan the next steps while still in spirit form.) All in all, I would rate the difficulty as Medium or worse. (I found it much more difficult and probably more time consuming than the Star's Rest one, which was on the Hard tab. I also thought that doing the Valiance Keep one -- starting from D.E.H.T.A. -- was easier, although it might have taken longer.) It would probably be much easier for players who are already familiar with the area (and certainly much faster), but players running opposite-faction toons or who are still leveling up (as I am) probably wouldn't have any experience there and should probably be wary of it. That's why I'm not sure how I would rate it.ADDED: OK, now that I can fly, I can see what the instructions should have said. The instructions should tell a player to mount up inside on the lowest floor, then charge out the Northeast door (the catapults are lined up just inside.) Go just slightly right of straight ahead when you go through the door and follow a trial up the hill until you get to level ground, then follow the cliff edge to your left. I think I would rate it as a Medium, even with those instructions.