So I got to play Starjeweled and The Auir Chef. Starjeweled is meh... it's exactly what you would expect of Bejeweled, except with overpowered Colossi. The Auir Chef was a lot of fun though, I enjoyed it tremendously - and I won the first game I ever played! It plays out in three rounds, each one allowing you to cook three different dishes with the round's special ingredient (pear, rainbow, and ultralisk for me, may be random). There are various ingredients around the map, you collect those, combine them with the special ingredient you must also collect (and let me tell you, collecting ultralisks is not easy!). One of the recipes gives you a few points, but drops a useful item in your inventory; the second one is worth more points and teaches you some ability you can use to hinder the other chefs; the other one just gives a lot of points. It's up to you to decide what you want to cook. The winner is, of course, the one with the most points at the end.
TB has thrown up some clips of these new custom maps.
if i wanted to pvp , i would have joined a pvp server ! pvp is crap, and i don't like that i'm forced into it to get gear. thus sayeth the healer " got band-aides?"Hate to break it to you, but PvP doesn't happen on a PvP server. All that happens is ganking, 1v1 skirmishes that are over in 2 seconds (thank you, horrific sub-80 balance) and night elf hunters demolishing the crossroads for 3 hours. Even then, that doesn't matter. World PvP doesn't get you 2200+ rating weapons, so I don't know what you're on about.If you wanted to PvP, you'd click the "Queue for Random Battleground" button.
So... Walk in the Light is being nerfed to make up for conviction being fixed... That's fine. But don't the 4.0.6 patch notes show all Paladin heals being increased in cost by 10% due to conviction being fixed? Shouldn't do both.
So... Walk in the Light is being nerfed to make up for conviction being fixed... That's fine. But don't the 4.0.6 patch notes show all Paladin heals being increased in cost by 10% due to conviction being fixed? Shouldn't do both.False, I think the paladin heals being increased in cost is in regards to something different.
For the tabards they could implement something similar to the keyring idea but call it a 'coat hanger' and have it accessible from your bag window.
For the tabards they could implement something similar to the keyring idea but call it a 'coat hanger' and have it accessible from your bag window.I really think that that is the best AND easiest fix. They'd stay items, could still have an on-use, but wouldn't be taking up bank/bag space. It's also obviously tech/code they already have rather than it being something new they have to figure out.
So at least 4 people in these comments stated their positive opinion about the keyring-like- Tabard storage being a good idea and should be doable since the code already exists. Above all, the blueposter quoted somebody who brought up the keyring variant in the first place.Please Blizzard, go ahead and just do it, if you decide against the 75 Slot Tabard Bag and denying drop-down Tabard menue in the character pane. You can change it anyway afterwards if you then have a better idea how to solve it but unless this happens, just do it!One of the most annoying things is pooling great ideas back into the corner of a dusty drawer and waiting for the "ultimate" thing to come by, which might eventually never happen. There is no such thing as perfection, there is only an approach to optimal. Just do it!
Here's another vote for the keyring type solution for the Tabard problem. LOL I thought it was only me who was having trouble with all the Tabards in my back.Cheers.
We of course don’t want players who are pursuing PvE content to feel as though they must engage in heavy PvP to obtain these weapons in order to be competitive or successful.I'm just waiting for them to say: "The (insert big dragon name here) will not be dropping any weapons for a few months until the next arena season because we don't want PvP players to feel as though they must engage in heavy PvE to obtain these weapons in order to be competitive or successful."
Keyring tabard solution = good idea.+1 votes.
I'm just waiting for them to say: "The (insert big dragon name here) will not be dropping any weapons for a few months until the next arena season because we don't want PvP players to feel as though they must engage in heavy PvE to obtain these weapons in order to be competitive or successful."Score!
I'd rather see tabards on a tab like mounts and companions.
I'd rather see tabards on a tab like mounts and companions. I'd be fine with that either... just as long as they do SOMEthing :(
I agree with the idea to manage Tabards, Festive Sets, Tier Sets etc with tabs like Pets and Mounts.The sets become a 'learnt' thing - when you equip them, you learn them and they get stashed away.In the Equipment Manager or Outfitter, with each item slot, you can select an item in bag or 'on file' to wear.It will effectively mean that you carry them with you all the time. The only issue I can see is what about durability?Possibly they may be able to make it that durability will only impact what your wearing as opposed to the current whatever you're carrying (can anyone confirm if that's still the case?)The benefits will definitely be more people going back and farming for those gorgeous old teir sets and freeing up bag space!
The dropdown tab idea for tabards is what I'd like; that way I could wear my Undercity Tabard (my personal favorite) when not indungeons and then switch to any of the rep tabards as soon as I enter one without having to worry about bag space or any such problems.