The caps are irrelevant to me and most of my guildies as we never get anywhere near them. Jobs, family and other RL stuff take precedence. Guild-rep and guild-xp are increasing, but excruciatingly slowly. Guild rep increases slowly because we simply don't play much. Guild-xp increases slowly because we don't have many players. We have many members, but most of those are alts. We might get there eventually, but it's going to be a long, long road.
I read some of the posts in the thread, in particular the one where he responded;I read this, and then looked at your character portrait.Here is that users full post;Sorry, Bashiok, but it just seems like you are making excuses for a very bad system.While I do believe some system needs to be in place to prevent people from joining and jetting, or inviting a bunch of people in to level the guild and then kicking them, and all of the many ways people would find to exploit the system, the truth of the matter is the current guild reputation system just isn't right.I DON'T get anything for guild interaction. NOTHING, Bash. The only "interaction" reputation I get is Boss kills with a majority of guildies in the group. That isn't interaction...at least not a lot of it.Interaction is the thousands of food items I've made, the glyphs I've inscribed, the armor I've made, the hours upon hours of instruction I've given.Interaction is the time I spend doing things with my guild, not running dailies or quests for paltry rewards.So what if people grind out potions, food or other items for reputation? There is a weekly cap, so it isn't like we are going to fly to exalted, and at least I am doing something FOR my guild regardless of what you folks think of it.The current guild rep system SUCKS. It is boring, NON-INTERACTIVE and...most importantly...not fun.I'm siding on the players side of this one, the current system is totally flawed. For reasons already stated. As for Bashiok, I'm glad I don't have to deal with him. He needs to grow up more. I don't care if he made blizz, that argument was wall made out and the response was "no u!". He's lost the argument.
((Initial "Bound to Guild" idea from the previous related blog here))Thing is, bottom line; all the guild stuff they did like polishing the Guild UI and having those guild achievements and whatnot... the way is good! All the idea of putting more GUILD into WoW is good! I appreciate that they finally start doing something about that! The only problem with it; idea=whoo! design=boo...Granted, one has to choose how much contribution to the guild one wants to give in regards to guild reputation. Yet, I can get ALL guild reputation to the weekly cap WITHOUT doing anything in a guild group. Just soloing dailies. Also you really start to receive reasonable amounts of Guildrep is when you are kind of... are already far into leveling. Those two are - from my point of view - the most flawed ones. The scaling for small characters is unforgiving. It punishes every group of friends or new players that try to get together and working on and for the guild in the early stages of the game.Perhaps they should introduce more caps, so you kind of can choose HOW you want to rep up AND be awarded by doing stuff on the broad side of the horzion. Cap A is doing your dailies (I don't agree with that though, but regardless, its there so just keep it for simulation's sake...). Cap B is the amount you can receive for killing stuff in dungeon and raid groups. Cap C is the amount of reputation you receive when participating in a guild achievement that was just completed. Cap D would be something related to my "Bound to guild" ideas from the previous blog. So the new cap is; A+B+C+D. More possibilities to contribute.I dislike the mentality of "everybody should be able to do everything the same". If I play casual, then I cannot believe I will achieve the same things in the same amount of time as alltime players could. If one wants to farm his rep to exalted within one day, then why not? The Guild stuff only offers goodies, no gamebreaking content as far as I am concerned. So why limit the amount of dedication in the first place? And not even GATE the experience left towards the next day's cap?
I've been with my guild since it was founded around 2006. i've been with the people in it since 2005. And i'm still only honored lol. I should be like exalted, 2 years ago or so haha.
They're seriously defending the @#$%ed up GXP system.Christ.^^^^ Not only gxp but g-rep /big sighThe guild rep system is a steaming pile of kodo dung. Good idea, ****-poor implementation.
I'm siding on the players side of this one, the current system is totally flawed. For reasons already stated. As for Bashiok, I'm glad I don't have to deal with him. He needs to grow up more. I don't care if he made blizz, that argument was wall made out and the response was "no u!". He's lost the argument.This. Blizzard does it all the time. They said they didn't want it to be a grind, but the only way to get anything in an MMO is to grind it. They had a good idea, implemented it poorly, and wont admit it. That guy up there makes a lot of good points and gets shot down with an out of context quote from the end of his post, with no acknowledgment of anything else he said. I don't know if it's just this Bashiok guy or what, but I think at the very least Blizz has got the wrong guy representing them in this situation. Perhaps they could get someone who doesn't simply participate in the WoW forums flame wars and makes helpful suggestions? If he actually explained the real reason for it instead of constantly just telling players that they are wrong and don't understand the point without explaining what the point actually is, it might make this a little easier to deal with.
My main gripe with guild rep is that most of it is given for worthless !@#$ that doesn't matter, and very little for the things that should cap it.When I clear all the raid instances and some heroic bosses with my guild, I should max my rep for the week. Doing dailies is 100% worthless to me, and doesn't help the guild in the least. Wiping for hours and hours on progression hardmodes is what should be rewarded, not mindless grinding of trivial mobs.
Try doing stuff with your guild.This.I'm a little miffed that there is a linear cap on rep/week. BUT!I think this is an example of, taste of your own medicine from Blizz. Similar to the issue of "hard" Dungeons, which Ghostcrawler so splendidly defended in his big post.Yes its a bit of a drain for those of us who are already and have been in a guild. But, big picture on this is down the road, new recruits will be taking time to get into these lvls, which I think is fair enough. Its deterring guild hopping, but I'm not sure if it is Blizzard's place to do that. Leave it to the guild masters to be selective of guild hoppers. It starts to feel like a "Too Much Government" issue, a-la Tea Party issue when I phrase it like that, but oh well.My guild already is 12 and keeps hitting caps daily, and we aren't a very huge guild at all. We do lots of H-Runs together and BG's.Yes it stinks that we have the critter killer done and yet no one exalted, but i'm rev'd already and just doing a few dailies (cook, 2 thera, and a few TB not all) and a guild heroic.Think long term, big picture, and not solo ability in first 2 months.... Welcome to a seasoning of vanilla when things took some time and weren't welfare'd out
I honestly don't see the big problem with the way things are - obviously the system isn't perfect and needs some tweaking, but I have faith that it will happen in time. Not as quickly as we'd like, but that's the way things go around here.There are legitimate complaints, but the majority of them seem to be nothing more than, "I'm not getting what I want fast enough/I feel entitled to have more than I already do." But... it's okay not to have instant gratification. It's okay to have something to work towards without being able to sit down and grind it out in a week or even a month. It was supposed to be something that happened naturally as you put in face time with your guild (which really makes me wonder why they're pushing dailies so hard, but hopefully that's one of the things that gets fixed), not yet another time sink for people to jump into and "get out of the way."
My guild has 110 members with half that being alts or people who don't play anymore. Also, most of the time there's only about 2-3 members only, except during evenings where there's about 8 members.Every night we try to do guild run of heroics. During December it was kinda hard because there wasn't enough 85's to do so, but now we can do then every night. We even got the Guild Cataclysm Dungeon Hero!In other words, we're pretty much a not-so-big casual guild that just got to level 10, without even hitting the daily xp cap since the hotfix to quest xp giving only 25%.Now, about guild rep... I think that guild runs should give more rep and dailies less.
By Hoggins 2 days ago (Patch 4.0.3)I like this guy's style.The current guild rep system SUCKS. It is boring, NON-INTERACTIVE and...most importantly...not fun.I read this, and then looked at your character portrait.So what? If people want to do that let them.No.^^ This, I laughed for real at these.I will say this though, I've just hit level 77 on a character I rolled post-cataclysm, went all the way to 74 with one guildie (grouped virtually all the time very literally), and I just hit friendly with my guild. It feels very very slow the way both guild rep and experience are built. Should the lower levels not receive a bit more of both rep and exp? If I can quest and dungeon and pvp through the normal levelling process does it not make more sense to at least get friendly by level 40 or 50?
The guild perks didn't exist before cata so why do people suddenly feel the need to have them all in a couple of months?The problem is, some of the rewards (heirlooms, feast recipes, etc) were widely available upon hitting 80 in Wrath, and are, for the most part, solo rewards, having nothing to do with the guild itself.
Bah, CAPTCHA ate my comment, so here's my short version.I capped halfway through Hyjal leveling my main and I hit 85 in under a week. I lost all the guild rep potentially gained from the second half of Hyjal, Deepholm, Uldum and part of Twilight Highlands because I didn't realize there was a weekly rep cap. I've been playing regularly, and I'm still only 2/3rds of the way through Honored.I like the IDEA of the guild rep and leveling, but the implementation seems lacking.It's like going to the theater and realizing all the good bits were in the trailer.And Bashiok's attitude is really disheartening. It's like the players shouldn't point out perceived flaws and make suggestions on how to fix them.
So Yeah Bank Guilds aside... RP guilds... Hosed. Aint ever gonna see levels for 10-15 accounts in an RP guild. So... In an mmoRPG... RPing is once again forgotten. Thanks Blizz. Love you lots. So glad I am paying you to ignore us after so many broken promises.
I read this, and immediately thought of that one "Computer Store Video Training -- aka "The Customer is Always Retarded" skit from the Chappelle Show...I mean... the guy sounds sort of like an arrogant windbag.No guild automatically starts out with 100+ unique players with a real interest in WoW.So why should the younger, struggling guilds suffer? It just seems like a total load of crap.-When a guild starts out, they're too small for a defined purpose.-A guild's size is starting to draw more attention than their overall purpose and playstyle.-or--A guild can't level sufficiently often enough to be competitive with the higher-level guildsSidenote:I'm really getting sick of the elitists and their 'omg, totally trying to relate to the casual WoW noobs. God, this game is soooooo not fun anymore now that the game's a bit easier for another demographic.'Please.. just... please.Get over yourself.