YAY! more goddamned Death Knight nerfs but no mage or warlock nerfs that are worth a damn. thanks blizzard its good to see that our cloth overlords are still just as powerful!
Cmon guys dont nerf retri palas any further. "Hand of Light: Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20%16.8% additional damage as Holy damage". Crusader strike and templar verdict are only useble reti abilities. Pls give this spec any chance to compare with crazy classes/spec like fury war and spriest. :/
i logged into the ptr and i cant find the off hand spells for DK... can anyone help me?
A lot of nerfing going on here... wonder why?
Omg....why they don't just remove druids from game.... THEY DESTROY US ub3r l33t QQ
Wooho, another fury warrior nerf, time to swap to Play Station 3, can't wait to play Sonic ^^ !
Wow, Mind Sear was already bad and they nerfed it more! Bye bye priestRerolling for Sham right now!
To those commenting on "lol blood tanks dwingparrygib" it appears they're just extending Threat of Thassarian (a frost talent and one far enough down nobody outside of Frost DKs will be picking it up) to apply to things beyond Obliterate.So no, those Off Hand strikes I suppose are just how the coders are implementing the ToT change.. we won't be seeing DWing DK tanks.
YES Nagrand Slam :D
Ouch. That recklessness nerf is a bit painful. Ah well. The hilarious way the changelog describes the changes to inner rage more than makes up for it.Actually i think its a buff if you think about it, youll (most likely at least) have 30% crit when we get some gear, thats 80% crit for 12 seconds, if in 12 secs you get off 12/1.5 gcd's, thats 8 skills, if 80% of 8 crit, 8x.8, thts about 6 crits, instead of 3 guarenteed crits. So in essence, you could get up to 8 crits from this skill now instead of 3, not taking into account any crit buffs from raid and any crit procs you may have, or talents.So all in all i kinda like the change
Ouch. That recklessness nerf is a bit painful. Ah well. The hilarious way the changelog describes the changes to inner rage more than makes up for it.Actually i think its a buff if you think about it, youll (most likely at least) have 30% crit when we get some gear, thats 80% crit for 12 seconds, if in 12 secs you get off 12/1.5 gcd's, thats 8 skills, if 80% of 8 crit, 8x.8, thts about 6 crits, instead of 3 guarenteed crits. So in essence, you could get up to 8 crits from this skill now instead of 3, not taking into account any crit buffs from raid and any crit procs you may have, or talents.So all in all i kinda like the changeI agree and with good raid gear + raid buffs this could get you close to or even over 100% crit for 12 sec. stack it with deathwish and use twice in a boss fight (3 times if its a long one) and the new inner rage making HS a smaller CD this is a buff a BIG buff. yes in pvp 12sec of 20% extra dmg sounds bad but with all the self healing fury was now, pots and (if herb) lifebloom I can self heal 80% of my TOTAL HP over 20 sec. all around this is a buff.
That's an... interesting way to correct text. One word at a time? It looks like Christmas with the Migraines.Amen. Wowhead, please find a different diff technique! Any *block* of words with up to 1 or 2 contained non-diff word should be struck out and rewritten as the whole block. I'm trying to read this early on patch Tuesday and my head is already hurting....
What i wonder the most is how far the specs can change by reforging gears into what is truly usefull, as in change all the haste into more crit or more mastery. i'd also wonder about what will happen if surv actually gets this dps loss. to me right there they are killing survival. first they wanted to boost it and now they are nerfing it instead. survival is only good at doing AOE dps, the rest they dont need, so why are they nerfing it just to make it on par with other specs who actually can get around to survival.my friend is survival and i am BM and seriously he doesn't want me to go Surv when he is in the group. he's like we need the toolbox that you are. often i ended up serving the shaman/mage job with my corehound. and spirit beast are awesome in AOE healing the melee. so i am wondering, why nerf survival when its the only thing they have compared to the other two specs ?On the area of effect argument... i tryed to get into DPS with my surv friend on a bunch of trash mob, and we pretty much both got 10k dps when were both in the same gear. reality is that trap launcher glyphed for it, enables you to launch both of your AOE traps (explosive and snake) and it enables them to launch up to 3 multishot and if you placed the points in the surv tree, you too have access tot he 30% serpent sting. that said we both did the same dps and my friend back then was like how the *!@# did you do that. i said its a matter of knowing how to play. that said it still doesn't make surv justice, because i found a way to double the AOE dps by simply throwing an freezing trap before shooting the 4 multishot. and that alone got myself in surv spec 2k more dps then i did with BM and that doesn't count the serpent sting that are applied after the initial multishot.conclusion...yeah surv is the more dps, bm has the toolbox abilities others needs. and MM is the spec i really dont know what its for.still my above point stays... why nerf surv when its all they have to begin with ?