By perculia on 2013/09/17 at 11:05 AM Pacific
Immerseus begins with 100 Corruption, displayed as a visible power bar, and the objective of the encounter is to cleanse him by reducing his Corruption level to 0. Each time Immerseus is reduced to zero health, he will Split into a mix of dark Sha Puddles and watery Contaminated Puddles. As the Puddles move back towards the center of the chamber, damage-dealers must destroy Sha Puddles, while healers try to heal Contaminated Puddles in order to fully purify them, before they reach the central pool.Following each Split, Immerseus will reform with reduced health and Corruption depending on how successful the raid was in dealing with the two types of Puddles. This cycle will repeat until Immerseus is cleansed.
As a water elemental, Immerseus attacks players directly.
Upon reaching zero health, Immerseus becomes unstable and bursts into a shower of Sha Puddles and Contaminated Puddles, which will attempt to reform in the pool at the center of the chamber. For each Sha Puddle killed and each Contaminated Puddle healed to full, Immerseus's Corruption is reduced by one.
Players must do battle with the brewmaster Rook Stonetoe, the rogue He Softfoot, and the priest Sun Tenderheart, as the three fallen protectors assault the raid simultaneously.At 66% and 33% health remaining, each protector will perform Desperate Measures, manifesting spirits of fallen allies to bring new and powerful attacks to bear against the raid until those spirits are defeated. Triggering Desperate Measures on multiple protectors at the same time is inadvisable.
Upon reaching 66% or 33% health remaining, Rook Stonetoe manifests evil forms of his closest friends, making Embodied Misery, Embodied Sorrow, and Embodied Gloom.Once all three spirits are defeated, Rook Stonetoe resumes fighting players.
In Heroic difficulty, every two casts, Corrupted Brew's travel time is reduced by half a second. This effect resets when Rook Stonetoe begins his Desperate Measures.
4In Non-Heroic Difficulty, Rook Stonetoe's Clash will not be cast during any Desperate Measures phase.
Upon reaching 66% or 33% health remaining, He Softfoot manifests a twisted spirit of his brother, creating Embodied Anguish, which fixates upon the raid member who has the Mark of Anguish.Once this spirit is defeated, He Softfoot resumes fighting players.
He Softfoot is a Master Poisoner and occasionally coats his weapons with various types of poisons.
In Heroic Difficulty, Master Poisoner abilities also take effect when using Garrote or Fixate.
4In Non-Heroic Difficulty, He Softfoot's Master Poisoner abilities will not be cast during any Desperate Measures phase.
Upon reaching 66% or 33% health remaining, Sun Tenderheart manifests an evil form of her protectors, making Embodied Despair and Embodied Desperation.Once both spirits are defeated, Sun Tenderheart resumes fighting players.
In Heroic difficulty, Calamity increases in magnitude by an additional 10% of maximum health each addtional time it is cast. This effect resets when Sun Tenderheart begins her Desperate Measures.
4In Non-Heroic Difficulty, Sun Tenderheart's Calamity will not be cast during any Desperate Measures phase.
When the fight begins, Norushen seals all players inside a Quarantine Zone and extracts a portion of each player's corruption to form an Amalgam of Corruption. The object of the encounter is to destroy this creature.Players must reduce their personal level of Corruption in order to inflict full damage to the Amalgam. Players can accomplish this by interacting with the nodes of Purifying Light that active around the room, which will pull them into another phase where they must face a role-specific challenge. Overcoming this challenge will Purify the player and allow them to inflict full damage to the Amalgam.
In Heroic Difficulties, players begin the encounter with 50 points of Corruption.
4 In Normal, Raid Finder, and Flexible Raid difficulties, Purified persists until the player is once again Corrupted.
In Heroic Difficulties, Purified persists for until cancelled. or until the player reaches 100 Corruption.
4 This ability is only used when the Amalgam is below 40% health remaining.
In Raid Finder Difficulty, players are automatically selected to Look Within. There are no Purifying Light objects to interact with.
Whenever players successfully defeat an element of corruption during the Test of Serenity it will be unleashed in the normal realm.
4 In LFR, Flexible, and Normal difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, Residual Corruption gives the player 25 Corruption.
In Heroic difficulties, the damage pulses from Residual Corruption give all affected targets 0 Corruption.
In Heroic difficulties, Expelled Corruption gives the victim 0 Corruption.
Players start the encounter with 0 points of Pride. Whenever hit by an ability from the Sha of Pride or one of its minions, players gain 5 Pride.As a player's Pride increases to 25, 50, 75 and 100, Swelling Pride will inflict additional effects on that player.
In 25-player mode, the Sha of Pride marks 5 players.
In 25-player mode, the Sha of Pride activates 4 prisons.
In 25-player mode, the Sha of Pride banishes 3 players with each cast.
The naval ships cannot land while the beachfront is still fortified with cannons. Take out the cannons to secure the landing.
Warlord Zaela sends her finest Dragonmaw soldiers to battle. Two guardians keep watch over the Towers above, protecting the Anti-Air turrets. Defeating these guardians will give players access to the Anti-Air turrets.Two well-timed Anti-Air turret shots will send Galakras spiraling towards the ground.
, 6, 7In 25 player mode, High Enforcer Thranok hooks 10 random players.
The Iron Juggernaut is freely mobile while in Assault mode.
The Iron Juggernaut plants itself in its current position, boring deep into the ground. It will no longer focus on a single target.
During Siege mode, the Iron Juggernaut releases crawler mines at an increased rate.
The Dark Shaman will drop Totems during the fight that grant them new abilities.
General Nazgrim will take on various stances during the battle.
Several of General Nazgrim's abilities require Rage to use. General Nazgrim will gain Rage from various abilities used during the battle.General Nazgrim prefers to use the ability with the highest Rage cost.
General Nazgrim will call for the aid of his forces during the battle.At 10% health, General Nazgrim will call in an additional wave of forces.
By perculia on 2012/10/03 at 12:18 PM Pacific
The first line of defense against those daring to enter the vaults is a stolid row of enchanted, bestial statues. Hard as granite and ceaseless in their vigil, the sentries of the Stone Guard present an insurmountable wall of flame, fangs, and claws.
In 10 player Normal Difficulty, a rotating set of three of the four guardians are present each week.
In 10 player Heroic Difficulty, a rotating set of three of the four guardians are present each week.
In Raid Finder Difficulty, a rotating set of three of the four guardians are present each week.
Long ago, Feng Shri was the Mogu'shan Vaults' caretaker, tasked with preserving the treasures kept within these shadowy halls. After years of faithful service, he was caught stealing from the shelves (although some say he was framed by a jealous underling) and the mogu ruler punished him with a fatal curse. The doomed spirit of Feng Shri has wandered the vaults ever since, communing with the shades of past mogu heroes and warlords.
In 25 Player and 25 Player Heroic Difficulty, Feng the Accursed hits 8 random players with Spirit Bolts.
In Heroic Difficulty, Feng siphons from the statue nearest to him around 100%, 75%, 50%, and 25%.
Leader of the Zandalar trolls' assault on the vaults, Gara'jal is determined to crack open this trove of ancient mystery and bring back whatever arcane power and knowledge he can find. Gifted with dark talents and surrounded by a loyal cadre of Zandalar mystics, he has broken through the outer walls and will not rest until the vaults belong to him.
In 25 player raids, Gara'jal chooses 3 other players from the raid to turn into Voodoo Dolls.
In Normal Difficulty the Severer of Souls is only visible to the banished victim.
In Heroic Difficulty, three Severers of Souls attack. One of these Severers of Souls is only visible to the banished victim. The other two are visible to the raid.
Ancient records tell of these legendary rulers, powerful mogu who carved an empire from the very rock of Pandaria. Their names still cause the land to tremble: Zian of the Endless Shadow, Meng the Demented, Qiang the Merciless, and Subetai the Swift. Some say their spirits lurk in the vaults, lost in ghostly memories of battle and glory.
On Heroic difficulty, each Spirit King animates and joins the battle when its predecessor is brought below 30% of maximum health.
Dedicated to the advancement of their empire, the mogu salvaged and repurposed titan technology to generate untold power in the depths of this ancient complex. Why these energies have been focused into the cold will of a celestial dragon is a mystery that lies at the very heart of the vaults.
In Heroic Difficulty, the Energy Vortex prevents targeting into or out of the Energy Vortex.
In 25 player Difficulty, Arcing Energy targets five random players.
In 10 player Heroic Difficulty, Arcing Energy targets three random players.
In 25 player Heroic Difficulty, Arcing Energy targets seven random players.
In Looking for Raid Difficulty, Arcing Energy targets four random players.
In Heroic Difficulty, Total Annihilation also applies Destabilizing Energies.In Heroic Difficulty, Total Annihilation will trigger Catostrophic Anomaly if it hits no targets.
In Heroic Difficulty, Total Annihilation also applies Destabilizing Energies.In 25 player Heroic Difficulty, Total Annihilation will trigger Catostrophic Anomaly if it hits fewer than three targets.
The core chamber of the vaults houses an army of stone soldiers who have been motionless for centuries. They are row upon row of warriors, statues armed for a battle that never began. What treasures do they guard? And what is their tie to the titanic power buried with them here in the shadows?
In Heroic Difficulty, the Devastating Combo consists of ten attacks.