By perculia on 2012/04/17 at 3:21 PM Pacific
With the upcoming World of Warcraft Patch 4.3.4, there will be a few changes to the way you interact with Customer Support in the game. We are implementing brand new interfaces to report harassment, naming violations, and potential cheating. By building these reporting methods directly into the game client, you can automatically gather information on who you are reporting and what you're reporting them for. In addition, we've also added options to report bugs and submit suggestions for World of Warcraft.
If you encounter a player using an offensive name or foul language, violating our chat policies, or cheating, you can quickly right-click on their name in chat, and select Report Player For. If you have the character targeted, you can right-click their portrait and select Report Player.
If you have stumbled upon a bug, you can report it to the World of Warcraft Development & Quality Assurance teams, directly through the Customer Support window. In the Customer Support interface, click Submit Bug and fill out the requested information.
Note: If a bug has seriously affected your character in a way that requires Game Master intervention (lost items, reputation, raid progress, etc.), Open a Ticket so we may investigate the situation.
If you wish to provide feedback to the World of Warcraft team, you may do so directly through the Customer Support window. In the Customer Support interface, click Submit Suggestion and fill out the requested information. Be sure to be as specific and constructive as possible.
Note: By submitting a suggestion, you confirm that the suggestion is your own idea, the idea is not confidential, and you permit Blizzard Entertainment to use the idea publicly with no obligation to compensate you.
Just in time for the spring season, J!NX presents you with a new collection of World of Warcraft tees! This spring line features newly designed Faction Tees alongside a varied assortment of the reimagined Class Crest designs. Satisfy your anticipation for Mists of Pandaria with brand new apparel from the J!NX World of Warcraft Spring Line!
The 2012 World of Warcraft Arena Pass will officially begin in just seven days. Starting April 24, players will be able to log in to a dedicated Arena sandbox to set up their characters and teams.
Players will test their strength against other like-minded battle worn heroes through intense arena combat. Players in the Arena Pass will be eligible to earn Murkimus, the Armored Murloc in-game pet, as a reward for participating in the event. If they’re able to claw their way into the top 1000 teams, they’ll also earn the exclusive “Vanquisher” title for their live characters.
Don’t forget, players that register for this year’s World of Warcraft Arena Pass will also gain exclusive access to a level-90 Arena Pass realm after the account is upgraded with a Mists of Pandaria expansion license.
By perculia on 2012/03/26 at 8:15 PM Pacific
By Ashelia on 2012/01/19 at 12:52 PM Pacific
By perculia on 2012/01/18 at 8:49 PM Pacific
During the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
By Ashelia on 2012/01/09 at 4:33 PM Pacific
By perculia on 2012/01/02 at 2:40 PM Pacific
By perculia on 2011/12/18 at 10:05 AM Pacific
By Ashelia on 2011/12/14 at 11:22 AM Pacific
By Ashelia on 2011/12/12 at 9:22 PM Pacific
Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
Dungeons and Raids
Hour of Twilight
Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
Throne of the Four Winds
Wind Burst should no longer knock players back too far.
Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
By perculia on 2011/12/11 at 1:19 PM Pacific