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10.2.7
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10.2.6
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Blind Macro?
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Post by
250986
This post was from a user who has deleted their account.
Post by
276739
This post was from a user who has deleted their account.
Post by
AlphaQ
/cast Blind
/targetlasttarget
You will have to click on your blind target though.
Post by
Arideni
I recommend the following for a Blind mouseover:
#showtooltip Blind
/cast Blind
Post by
AlphaQ
What is the second for?
Post by
Arideni
So it still will only attempt casting on hostile targets (prevents an error as well I believe).
Post by
AlphaQ
What I mean is that you already have harm,nodead in your original "conditions" so why is there another?
Post by
Arideni
Because the first set is for the target moused over. If you mouse over a friendly target and hit Blind it will not cast on the moused over target (due to the fact it is not hostile). Same thing if you mouse over a dead mob.
Post by
250986
This post was from a user who has deleted their account.
Post by
Maelchav
Actually, you want to have your mouse already pointing at the target you want to blind when you hit the button. You won't have to click with the mouse, just hover over, and hit the button to cast Blind. Your target won't change, but you'll Blind the thing you moused over.
Post by
Quyx
What is the second for?The second part of the macro makes it so that if you do not have a target hovered over your mouse, it will cast Blind on your current target.
Post by
282205
This post was from a user who has deleted their account.
Post by
Arideni
Well, by default it is going to cast upon your target if nothing is moused over. It doesn't matter if the target is friendly or hostile, dead or alive. That's why we put the second clause in there, so it won't cast if the target is friendly or dead (gee, I sure thought I said that already). It's really rather simple.
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