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PTR
10.2.5
PTR
10.2.6
Level 70 Boomkin
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Post by
158458
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Post by
Billa
Yes Boomkins are just fine for any raiding (with gear ofc, like any other class / spec )
The normal rotation is to keep
Insect Swarm
up all the time, and 4x
Starfire
inbetween.
Wrath
is only to be used if you need to MAX your damage, dont use it as a part of your normal rotation (think this is the rule when it comes to
Moonfire
as well)
IMO
someone else?
edit: links to spells
Post by
GenXCub
Moonkin do REALLY great damage, especially if you have a warlock with you with Malediction (curse of shadow increases starfire damage).
My issue when I used to run as moonkin is that as a non-healer, you will mostly be expected to blow your innervate on healers, and not yourself. So you have to be really geared for mana regen.
Post by
30936
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Post by
SBMrClean
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Post by
158458
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Post by
111159
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Post by
Celdhyrean
Or you go with a specc including Dreamstate <(Full specced 10% of your intellect in mana every 5 sec.)> and Intensity <(Full specced 30% mana regen continues while casting.)> And some Reduced mana cost talents
// Verac of Dragonmaw.Any PvE moonkin build should have those as core talents anyway (unless you're at a level/have a stable raid composition that allows you to drop some mana regen, ie if you are experienced and know that you can drop them).
DPS can be very good, I was mostly in the top 5 with some first places, but what will mostly decide this will be your mana regen. An OOM moonkin is a useless moonkin.
Yes, you should have a feral AP staff ready to help you regen mana meleeing when you are OOM. However, actually being OOM is already fail in itself (you'll be useless for that time) plus some bosses don't allow you to run up to them and hit them.
Looking at end numbers, it's much better to have a little lower dps but to be able to sustain that same dps for the whole fight. And that will impact your choice of gear, spell rotation and consummables.
But basically, load up on super mana potions and take them as soon as you've lost 3k mana and the CD is up. They're going to be your friends for a very long time
Synergies :
- warlock : CoS (raid wide) : +10% arcane damage
- shadow priest : misery (raid wide) : +5% spell damage
- chaman (group only) : +101 spell damage (all), +3% spell hit and +3% spell crit (elem only)
Basic spell rotations :
- IS, SF*4 : mana efficient yet good dps rotation. What you'll use as a start most probably
- MF, SF*4 : moonfire is much better dps than IS and stacks better with raid debuffs. It more mana expensive too, so you'll have to work out when it becomes worth it for you to start using it.
- IS, MF, SF*3 : if you want to keep IS up, it's intermediate in consumption and dps.
The number of SF's you can cast before recasting dots depends highly on your luck with crits (ie the NG procs).
---
You'll find a spreadsheet allowing you to play with gear and simulate dps as well as more detailed information on the Elitist Jerks forum :
http://elitistjerks.com/f31/t11582-druid_moonkin_dps_spreadsheet/
Post by
5200
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Post by
GenXCub
And only points I have in resto tree is imp mark of wild. I've no intention to spend any more points there since it would eat into my balance tree point budget and I don't want that. I'm a spellcaster, not a healer.
You're going to find in Kara that only having 5 points in Resto is a death sentence... unless you have REALLY AWESOME TANKS.
getting as many points into Subtlety lets you do more damage.
Ask a rogue if they would love to have a talent that lowered their threat by an extra 20% and they'd take it in a heartbeat.
Moonkin can pull aggro like nobody's business. 2 Starfire crits in a row in entry-level kara gear is about 9k damage. that's in a total of 2.5 seconds.
Moonkin in raids don't go 43/0/18 because they want to sacrifice the damage talents in Balance, but they do so that they may cast longer and not have to stop and wait when they pass the tank on their Omen meter.
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5200
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Post by
151997
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Post by
Sheyon
For long fights or for when I need to conserve mana for other reasons (giving away a battle rez or innervate):
IS, SF 4x
MF, SF 4x
IS, MF, SF4x
But for trash mobs or highly mobile fights where mana is absolutely NOT an issue, I just go ahead and use this:
MF, Wr 6x
IS, MF, Wr 6x
My raid runs with at least 2-3 other Feral druids, so I don't have to worry about giving my innervate away. Sometimes I do it anyway. It depends on the fight and group composition. If I have a shadow priest in my group, I'll give it to my shadow priest; he's keeping me topped off. Fights like Loot Reaver or Leotheras, give that sucker away. With the mobility that these fights require, I probably won't dip below half-mana, even casting (IS, MF, Wr 6x). And that healer will need that innervate more than me. But for Tidewalker--it's a long fight--if we're light on AoE and I have to help Hurricane the adds, I'll use it on myself. If not, I can spare it for someone else and just pop potions. No big deal.
EDIT: And I agree, 46/0/15, give or take a point or two, is cookie-cutter raiding boomkin spec. It's cookie-cutter for a reason. Intensity and Subtlety, though you can probably shave a few off Subtlety depending on whether you get a regular Salv or not.
I saw the Alpha talents for druids, and I think it's great how they're streamlining the lower Resto tree so boomkin won't have to dump so many points to get the necessary raiding talents.
http://wotlk.wikidot.com/spells-talents-professions
http://war-tools.darlinganime.com/index.php?i=druid
Post by
Celdhyrean
Subtlety isn't a necessity. It's usefull on trashes and on a few bosses with agro reset, but i'm doing anything from Karazhan to hyjal with 1 point in it whitout any problem. I just need to show a little bit more restraint on trashes and i'm good.
Intensity is where it's at.
The first 10 points are mostly useless anyway : IMotW is mostly useless, Furor also, healing improvements/healing anti-pushback and morph reduction are somewhat better but still not usefull for our main role.
Intensity however is largely better than dreamstate (something like twice better in my case, fully buffed), and can be taken without losing anything critical from balance (Celestial Focus, Nature's Grasp and Bramble are NOT required talents, at least for PvE).
That being said, if you're not going OOM then there's no reason to take a mana regen talent.
I can't really comment on that since i didn't have alchemy and Intensity wasn't as goodwhen i was starting there.
Post by
158458
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Post by
Celdhyrean
This is what i consider to be the core PvE build :
http://www.wowhead.com/?talent=0xcrzicsguVZZxxc
Points in Control of Nature can be moved wherever you want, they are just there to take you to the higher talents.
Same for Improved Mark and Naturalist, their main point is to allow you to take up Intensity, so chose whatever you want for the first 10 point. Some prefer healing abilities, other prefer the lower morphing cost, ... whatever.
And you have 5 points left to divide between iFF, Subtlety or FoN.
- iFF : helpfull for dualwielders but also very helpfull for tanks (and thus the entire raid). Still mainly a 25-man raid talent.
- FoN : mainly a PvP ability, but isn't necessarily that bad in PvE either. You can consider it as a one cast 30s threatless dot on a boss. The problem is that they die very easily, so you have to know where and how to cast them (and on some bosses they are just completely useless). Regularly does 6-9k damage depending on your spell power, when they are able to do their full 30s effect.
- Subtlety : passive agro-reduction, very good but not that necessary if you have good tanks and a paladin in the raid. Probably also depends a lot on where you'll be raiding, since dps and tps don't increase in the same way with gear.
I personally took iFF, FoN, and 1 point in Subtlety.
It's also possible to let Dreamstate be if you have enough mana regen from Intensity (gear, pocket chaman and spriest), but i'd start with it and see from there how you fare in the encounters you'll have to do.
Post by
razzem
I am shocked that so many people aren't using Subtlety... threat reduction for spell damage is key for caster-dps classes... if you want to max your damage.
Maybe most of you guys aren't geared up great yet and are just in the process of gearing up?
Post by
Sheyon
I'm in T4/T5 gear and I only have 2 points in Sublety. Why? I don't need 5/5. (In fact, I don't know too many boomkin who do have 5/5.) My raid always runs with at least one Paladin (we usually have 2 or 3) and I
always
ask for Blessing of Salvation. It covers the difference just fine. I unload without having to worry about overtaking the tanks.
The
only
time where I do have to worry is if I plop down a string of 6k Starfire crits early in a fight. (I think my longest chain was 6.) But even then, I don't think 5/5 Sub + Salv is going to save me. Later in the fight, though, it doesn't matter. The tanks usually have a good enough lead by then.
Now, when we get to T6 content, we'll see...
And here's a link for the OP for more Balance builds. Look under "Raiding Moonkin."
http://www.wowwiki.com/Druid_builds#Balance
Hope this helps! :)
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