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10.2.5
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10.2.6
L&RP Headcannon Thread
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Post by
355559
This post was from a user who has deleted their account.
Post by
355559
This post was from a user who has deleted their account.
Post by
355559
This post was from a user who has deleted their account.
Post by
355559
This post was from a user who has deleted their account.
Post by
355559
This post was from a user who has deleted their account.
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355559
This post was from a user who has deleted their account.
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355559
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Post by
Adamsm
My canon view of the Worgen; they are a specialized kind of human. There are now two races of Gilneas: the first is the pure humans of the nation and the second are the Worgen. I actually don't think the Curse is going to be a blood line thing anymore. I have a feeling that the Worgen will end up as the elite guard of the Gilneas nation, and at some point, the normal humans will be offered the chance to take the blood of a Worgen and join the ranks.
Post by
355559
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Post by
Adamsm
No you can leave it, since it works for the alternate verse of A20.
Post by
oneforthemoney
Oh, well, if we're doing organizations I have a few.
The Engineering Alliance
(current alias). An organization run by the mad man known as Doctor Prometheus. In operation since before the first war, it only really began to gain traction after the Doctor took the helm, at which point they became known for their advanced arms dealing, kidnapping, immoral and illegal experimentation with a preference to technology instead of relying on arcane specifically. Known rivals of SI7, the Doctor's alleged objective is to take over the world, though as to how realistic a prospect that is he doesn't seem to mind. Nevertheless he has managed to gather a great deal of followers, many insane, megalomaniac, and both. How he keeps control of them is best not said. Though known to work independently on their own projects, their weapons have been found in the hands of many fringe groups working for agendas that rarely are conducive to the kingdoms or governments of Azeroth. Their preference for staying below the radar and wide network means they are frequently thought to be destroyed, only to resurface under a new name but the same head.
ParCon
(Paradox Containment). Timewalkers sworn to maintaining the timeline, their mission is to hunt down that which does not belong in the primary timeline (known as paradoxes) and capture, deport, or eliminate them. Their numbers have been drawn from every era following their inception shortly after the Bronze dragons lost much of their power, they are known by their black coats, bowler hats, or large copper pocket watches they carry at all times. Their agents are largely independent as to how they accomplish their missions.
Post by
470415
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Post by
Atik
Well, there's my Chromatics of both flavors, whose information can be found here:
http://www.wowhead.com/forums&topic=213532
And, more new, I think I'll throw in the
Greyfang Potion Shop
A small shop situated on the edge of Goldshire leading to Stormwind, surrounded by forest. It is fairly well-known to the townspeople, and has been the home to the Greyfang family, later taken over by their daughter Sasha and her husband Evan.
Post by
Adamsm
Might as well toss these guys in.
Dragon Slayers
: Elite version of the Dragon Sworn made up of Mortals of all races. They were first created following the Cataclysm. Given the power to call upon the specific Flights due to dragon scales that are grafted onto their bodies. Slayers were taken under the wing of a specific member of the Flight and are taught how to harness the power that embodied the Flight they champion.
Slayers, under moments of heavy duress, are able to take on aspects of dragons; usually scales that grow over the skin, providing a hardened skin and are capable of creating claws from their fingers. Slayers are capable of a breath attack that use up a lot of energy, but are quite destructive.
The Slayers, depending on which of the Flight have given them their powers, can be effective magic users and healers; Blues, Greens and Twilights beings the most effective.
Slayers are completely loyal to their Flight leaders and will do whatever they are ordered, no matter how they feel about the act in question.
Post by
Skreeran
>headcannon
Edit: Wrong link, /facepalm.
Post by
Behelich
Sentient creatures do not have souls. They
are
souls that have bodies, and as such the latter, which in the end are just containers for the former, can be changed. A direct corollary of that is the possibility of curing undeath by transferring the soul of one afflicted into a living body.
Humans are byproducts of the Curse of Flesh afflicting the vrykul. The said Curse can be reversed, transforming the human in question into an inorganic form either permanently or temporarily, the latter implying an ability to shift between two forms.
The images of winged humanoids in human myths and folklore are directly connected to the Val'kyr of today and have a basis in a now extinct strain of winged vrykul.
Neither the Black Dragons, nor their Wyrmcult are on the verge of annihilation with but a few stragglers crawled up in a hole here and there. Despite Wrathion's claims, many of his kin are still very much at large and scheming, and their mortal followers number in the thousands.
Black, chromatic and twilight dragonspawn and drakonids do not have a society, a culture, a family. All that is left for them is their mindless, zealous devotion to their Flight. That is owing to the fact that they used to be mortal servants of the dragons that got warped by the magic of their masters, mutilating their minds and leaving them no purpose but war. Thus, the mortals are either tricked into accepting this 'blessing' or willingly abandon their humanity to serve their masters.
It is unknown whether it is the sole method of creation of dragonspawn and drakonids for other Flights. However, each of the Five has at least once at some time deceived a mortal into becoming their slave.
Post by
Stabhorn
* The Twilight's Hammer Cult;
has been decimated, but is still active in some parts of Azeroth.
* The Black Legion;
This is a large group of Faceless Ones that mostly operate in the Eastern Kingdoms under the command of General Fzz'axx.
* Naaru can be killed by mortal means.
* It is possible to resurrect a demon, but not raise it into undeath.
Post by
Monday
Annual Society
: A group of 12 people named after the months of the year. They cause chaos and act mysterious, for reasons that are less than obvious. They tend to be discrete and like remaining unknown.
Mr. January
Senator February
Engineer March
Miss April
Healer May
Lady June
Summoner July
Duke August
Captain September
October
Sir November
Reverend December
Hierarchy seems strange and esoteric to those outside of the Society.
Otherwise: Teleportation is an incredibly complex piece of magic, which is why in-game mages can only travel to a few pre-determined spots: those are the only ones that the functions have been solved for.
Post by
Behelich
Temple of Knowledge, the
: a massive fortified complex off the shores of the Hinterlands. Originating as a sanctuary providing shelter and nourishment for anyone in need regardless of their affiliation, its founder has deemed its purpose to grow into the biggest repository of written knowledge in Azeroth. Its ultimate goal is the closest thing possible to the sum of total knowledge produced by Azerothian civilizations, and its databases are continually expanded and kept up to date. The Temple is manned by an organization of volunteers dedicating their lives to preserving at least a memory of everything the denizens of Azeroth had created, headed by the retired Sin Lord Ahriman Ashwood, the self-styled Keeper of Knowledge.
Post by
Monday
The Valiance Bay Company
: A joint-stock company, whose head remains in the shadows. They're mostly involved in mineral/land purchase and sales, usually in newly discovered lands.
However, they also have a very lucrative, under the table trade in discretionary antiquities (translation: stolen artifacts). To protect this trade, and to muscle in on new territory, they employ a small team of very highly trained mercenaries, who do it for fun as much as for money.
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