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Mule, what to do?
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Post by
LordDralnu
I would like to start a guild in the future, however I want to do it perfect. I am going to collect items, gear, mats, etc. Before I even begin a guild charter.
My question is would creating a mule until that time, instead of creating the guild now be more cost efficient and an all around smarter idea?
I do not want to create a guild now and it become old over the course of me getting everything stock piled.
I wonder if guilds created before give less a chance to show up when searching for one or not?
Post by
dumac
Read about
Guild Finder
and could not find an answer of how the listing process works then it ranks from first to last.
If you un-sure about your guild name, a mule can be good to postpone making the name. The bad thing is that if you got a name for the guild now, making a guild now will be smart due the name can be taken in the future.
However if you really want to make a good guild or perfect, it might be wise to think about what you want out of the guild before you make it. I would not worry to much about the Guild Finder, as i assume it is that you worry about. Most recruitment is from trade or general chat or getting to know people while you play wow and from their friends. Also of course specific recruitment like Raid slots or PvP slots from a forum application. People who joins a guild from Guild Finder gotta be a small percentage.
TLDR: Focus on why you want the guild and not on Guild Finder Recruitment.
Post by
SoCalWoWGal
This statement is very true Focus on why you want the guild and not on Guild Finder Recruitment.
Creating and subsequently managing a Guild is a very daunting process. From dealing with just the basics of a well written Guild Charter, Guild Policies and even a Guild Website, to the day to day management of the Guild, its members and even its officers, the job of Guild Leader is complicated, time consuming and sad to say oftentimes underappreciated.
I would encourage you to look at Wow Insider's Blog Posts called Officer's Quarters, which is: Every Monday, Scott Andrews contributes
Officers' Quarters
, a column about the ins and outs of guild leadership. He is the author of
The Guild Leader's Handbook
.
Post by
999161
This post was from a user who has deleted their account.
Post by
Aveani
You are going to get a lot of junk through guild finder. If you know what you want now just go ahead and make the guild. Try to find people who have the same goals as you and work on getting the player base you'd like to befriend. Mats can be made whenever but the people can't.
Post by
LordDralnu
In theory if I get enough mats for all professions and level toons who are maxed in everything or find friends whom are maxed in that prof before I start the guild. I would in essence be able to make anything and everything anyone needs if they perform well or stay around for awhile.
In the end keeping people around is the main goal and making good strong bonds with people you can count on when you are away.
I do not have all of the time in the world to be online, I do however have a lot of very good friends whom would take up the mantle in my stead. They are already on board some of which would merge their already created and established guilds with mine.
I have a lot of good real life friends who have been playing since Vanilla so they have almost everything you could possibly need in terms of items etc.
I just wanted to wait until I had a better structure and do things right before I go head long. I like to be ready for anything. It's a curse from being in the Airforce.
Post by
SoCalWoWGal
I just wanted to wait until I had a better structure and do things right before I go head long. I like to be ready for anything. It's a curse from being in the Airforce.
Sounds like you have a lot of good skills as well as a support network of friends to rely on in making a successful guild. Bravo to you for being prepared! Also A big THANK YOU for your service in the Airforce :)
Post by
Shadoed
I have not read all of the posts but as some have pointed out already your initial focus should be what you want to get from the guild yourself and what you want others to get from it. You would be better off sitting down with a pencil and paper and writing out your general thoughts first and then think about how you can define those into concise guild rules/guidelines.
Very simply, the first thing you would probably want to consider is what type of guild you want to be, just a social guild for people to hang out in which means you will probably only attract Alts from people who use their mains to raid for example or do you want to be a raiding guild, in which case you will probably only attract mains who wouldn't generally hang about and socialise outside of raid times. These are general comments and of course all guilds differ, but it is just to illustrate how your decisions will shape what your guild becomes.
If you become a social guild for example with no real emphasis on raiding then you have to accept that you will see a lot of people come and go as they cap and move on to full time raiding, but probably leaving behind some alts for when they want to socialise.
Once you have your guild type sorted, you will need to think about structure because as much as you may want to, you cannot run everything alone and you will need like minded people to help you out. Once you have a structure sorted, what will you do about promotion within the guild, will you restrict peoples access to the vault for example until they have been around a while or will you just open up to everyone. Then you have some details like what age range do you want to cover, do you allow profanity in chat or not, how do you deal with people asking to be boosted, do you offer support for people's repair costs and so on and so forth.
I always tended to write my basic ethos on the guild message and then have the detailed rules/charter on the vault tabs and made it a point that everyone needed to read that when they joined so they knew where they and I stand. For example, i make it very clear that anything placed in the vault becomes guild property, it was not to be used for storage and people were free to take items they could use whether for crafting or otherwise, but anyone found taking items and selling them directly was kicked without question.
So overall, take some time, work out what you want, what you want others to get and/or contribute to it and be very clear about it to everyone that joins so there are no misunderstandings down the line.....but most of all, enjoy it.
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