Post by ElhonnaDS
@ OP- we'll be able to help more if you link your character, but here are some basic tips, based on what you have said so far:
1) Aspect of the Cheetah is cancelled out as soon as you take any damage from the enemy player, so as soon as you're hit once, you don't have any aspect at all, even if you do glyph to avoid being stunned. You should not be using that in PvP except in the rare instance that you are running a flag, or something, and are out of range of being hit. And if you are in 496 PvE gear, you shouldn't be the one with the flag anyway. If you want to be getting away from people, use ice trap, scatter shot, concussive shot, disengage, etc.
2) There are two different types of gear in WoW- PvP, and PvE. Timeless Isle gear is PvE gear. If you want to do well in battlegrounds, you should be looking for PvP gear.
Players naturally have something called Resilience, which reduces how much damage you do to them with your attacks. At a base level, you will do 65% less damage to a player than you do with a monster with the same attack. If they have gemmed for resilience, that percentage goes up further. PvP gear has a stat called PvP power, which counteracts resilience and makes it easier to damage players. PvP gear also tends to have more stamina, so you have more survivability, and set bonuses designed to be useful in PvP vs. those for PvE.
3) The 7.5% marks for Hit and Expertise are for PvE only, because raid bosses count as 3 levels above you and so you have to hit those marks to stop missing. However in PvP, since the highest level you are fighting is 90, your hit and expertise marks to hit are 3% each. Any extra hit or expertise you have is wasted, and should be reforged, re-gemmed or re-enchanted to other stats that will actually increase your damage. In PvP or PvE, once you hit the mark, you stop missing completely, so any hit or expertise over what you need is 100% useless.
If you plan on being serious about PvP, you'll need a second set of gear to wear just for that.
4) PvP is a fairly different game than PvE. Your performance is less focused on how much raw damage you do, and more on how well you can counter other players abilities, survive and get out of CC. If you don't silence, stun and interrupt healers, they're going to outheal a lot of your damage. If you interrupt or avoid enemy nukes, you'll be alive longer to do damage. DPS is a good average indicator, but someone who does 80k DPS for 3 minutes does a lot more damage than someone who does 100k for 20 seconds. The dead do no deeps.
Try
Noxxic's PvP guide for pointers on stat priority, glyps, talents, etc.(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##
Post by stovie85
...
4) PvP is a
exactly like PvE. Your performance is focused on how much raw damage you do paired with how well you interrupt and cc, it's just a bit harder.
You cannot be more wrong. PVP is nothing like PvE in terms of damage.
^ Agree. Raw damage only matters if your damage can out damage what a healer can heal through. Coordination through use ofCrowd control mechanics/ knowing when to silence/when to go offensive or to sit back and go defensive/Getting out of LoS are key.
People are not boss mechanics that you repeatedly kill over and over. They're prone to mistakes and capitalizing on yours.
The same can hold true for you as well.
If you trinket a rogue sapping you, you're going to pay for it dearly by eating a 5point kidney shot into a blind while his druid friend will capture a base in Arathi basin on you.
You can use your
Will to Survive in a Raid without reprecussion, but I'd laugh at you and /spit and /lol at you repeatedly for being a nub in a BG if i was on my druid and my rogue friend did that to you and we just won a base. Please, don't even say that at all.
Raw damage can be only something to use as a comparison ONLY when you're a FULL tier of gear ahead.