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Profession leveling takes too long
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Post by
pabadin
patch.5,3 is promising a very welcome change: the reduction by 30% of the xp needed between 85-90. i suppose the secret statistics showed that not enough people had reached 90 yet, or at least not many as expected. I am a member of quite a few guilds, and i can tell you that the number of 90's is indeed always very low.
The need to keep players busy as long as possible before they reach the end-goals makes sense from a marketing and financial point of view, certainly when it concerns a standalone game, or one with just one or two expansions like wow in its early beginnings. It makes less sense the bigger the game gets. people must have the feeling that they can achieve something within a reasonable time, otherwise they get easily demotivated.
the problem for blizzard is that each new expansion brings the same logic with it as a standalone game. you cannot ask people to spend 50$ or more for an expansion that takes only a few hours to complete. they would feel cheated. that is why the 30% reduction could probably not have been implemented at the very beginning. but the fact is has been now is once again a very positive development.
i just wish that they would review their policy concerning professions.Removed(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##
It is against the to discuss anything that violates the TOS or EULA.
Post by
kingbeck
It only costs those amounts if you're actually dumb enough to pay someone else to play your game for you. Mining is ridiculously easy, especially if you level the skill while leveling your toon. Jewelcrafting is a bit harder, but there is no way that I would ever pay someone to do it for me. Seriously, at that point how lame is it that you are paying Blizzard $15/month so you can play the game and pay another shady person an obscene amount of money to play YOUR game for you. May as well pay them to do raids for you so you can brag about your awesome gear somebody else got for you. If you don't like leveling professions, then don't do them, simple enough. Just like in real life, you can't get to the top of your own actual profession instantly, god forbid you do a little work. And at the end of the day, you can have a little pride in yourself and your toon.
Post by
pabadin
i have no idea why you are bringing this up since i would never pay extra money for this. the example was just to give an idea what people who are looking for a way to make a profit from players think its is worth. that is a lot of money and they dare ask the price! and yes, professions are not difficult, but that is not the issue either.
Post by
Wombat62
Your kidding right .
My main was 90 two days after launch and was the 5th 90 in the guild , my latest 90 took just 9 hours 53 min played to go from 85-90 . its way to quick already without having the reduced required XP . 99% of my guild had 90s inside 4 days from launch and most of us have multiple 90s now . We are a very casual guild ,not hardcore or anything approaching it .
As for professions -4 hours to level mining and herbing 1-600 , Skinning even quicker if you know where to go .
BS ,JC , Alc, LW ,Inscription took me about 30 minutes each to go from Cata max to MoP max so no big time sinks there either ( though I did gather the mats myself as I was levelling my toons ).
Most people I personally know who complain that it takes "so long" to level spend quite a bit of their time sitting in cities chatting in trade or in guild chat instead of pushing keys to kill mobs
Now I don't have a problem with the nerf to XP needed , I do however think that it is to early in the expansion to do it -between 5.4 and 6.0 would be ideal ( like in Cata ) so you could get any alts that arnt at level cap there before the next expansion hits
Post by
pabadin
@wombatt
i have a few 90's myself, but i must admit i am not as fast as you are. still, i think the reduction is a very good idea, and not a moment too soon. but then, opinions differ. i stand by my idea that professions are becoming a very lengthy and tedious process. certainly if you look at the production professions: most things you have to make to get skill points are never or hardly used. it would not be a bad idea to look at it more closely. i hope that there will be many expansions to come, but i fear that if nothing is changed it will be impossible for most newcomers to ever reach the top level. and wow would have to rely solely on its old base of enthusiast gamers. a very sure way to extinction.
(i am right now leveling mining for the nth time, and looking desperately for fel iron in hellfire peninsula. it always means that at least one other player has decided to go farming also. i can change direction to avoid coming each time after him to the nodes, but there is certainly no guarantee for success. hellfire peninsula is not too bad if you are alone farming, but otherwise it is a disaster. plus you need 2 ores for 1 bar and smelting stops being useful very soon. this is just an example of a process which could be looked at and improved very easily without having to rewrite the game)
Post by
Br0tha
They changed Blacksmithing to make it easier lately. They'll mostly also check out the other profession. But if it's such a burden, just don't get profession or level gathering prof or get Enchanting / tailoring since it's easier to level up.
Post by
pabadin
But if it's such a burden, just don't get profession or level gathering prof or get Enchanting / tailoring since it's easier to level up.
a very strange argument. so instead of talking about what i would like to see changed, i should just stop doing it?
Post by
1046966
This post was from a user who has deleted their account.
Post by
pabadin
@nescionetizen
your reaction is very common, in fact i read it in every topic i look up or write myself:
I do not have problem x, there fore it does not exist.
Post by
1046966
This post was from a user who has deleted their account.
Post by
pabadin
no use repeating myself i suppose
Post by
ElhonnaDS
@OP- I'm not sure how long you've been playing, but they have ALREADY nerfed profession leveling quite a bit. There are a lot of things they have implemented to shorten the overall time to get to each level, in response to the increased levels they added to each profession.
- There is now a guild perk that increases the chance for you to get a skill-up off each crafting, which helps lower level patterns stay useful longer.
- For many crafting professions, the last 25 points before the cap of each expansion used to be ground out using rarer, more expensive materials and crafting rare or epic items. Now, you get cheap recipes to make with small amounts of the common materials of the next level of professions, so you can catch up much more quickly.
-They also added the ability for high level patterns to give you multiple skill-ups per crafting, which was never the case before. Currently you can gain 25 points in some professions by crafting 5-6 items, even the last 25 points of MoP crafting, where it used to take 25-30 items, often with the same types of mats.
- They have the monthly Darkmoon Faire quests to give 5 free points in each profession.
- There are items that Blingatron can drop that give free professions points.
- They have nerfed the amount of cast time and number of fish per skill up at lower levels for fishing, and added BOA fishing books that you can use to give your toons +50 fishing.
- Fishing and Cooking now have dailies that give you skill-ups without needing materials, and the farm lets you grow materials for all end game level professions for free.
- Blacksmithing has also gotten its most recent nerf of needing nothing but Ghost Iron to catch up to the current expansion, and cooking has a similar nerf in the beginning of the expac. And since they added an Ink trader, Inscription can be leveled just by farming current level herbs as well.
Part of the reason that you seem to getting such a negative response is that the current profession situation is the easiest and quickest that it has ever been. People who have been playing a while are seeing you complaining about professions becoming more tedious, when in fact the exact opposite has happened, and we can point to very specific changes that are proof of that. I agree that there are still choke points for certain professions- Fel Iron seems to have a pretty low spawn rate, and there always seems to be a shortage of embersilk while leveling- but they're a lot more minor than they used to be now that they have the new materials covering the last 25 points of last tier's crafting. If there were any changes to be made, I'd say that buffing the spawn rate of Fel Iron and have cloth scavenging yield a higher amount of embersilk would eliminate the only two slow points I can think of.
In response to you noting that there aren't a lot of 90's in your guild, I would assume that means that you are in a leveling guild. My guild is entirely made up of 90's, or their alts, and I think that most raiding guilds and end game guilds are the same. There is a tendency for 90's to keep to their own guilds in this game, and I think that may account for your guild level distribution more than the profession leveling time.(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##
Post by
JDLKY
-They also added the ability for high level patterns to give you multiple skill-ups per crafting, which was never the case before. Currently you can gain 25 points in some professions by crafting 5-6 items, even the last 25 points of MoP crafting, where it used to take 25-30 items, often with the same types of mats.
.
This was introduced in Cata but unless I am mistaken it is not available before you get to Cata recipes which iirc start as low as 425 skill level, so not helpful before that.
Post by
1046966
This post was from a user who has deleted their account.
Post by
BigH
Fel Iron seems to have a pretty low spawn rate
Then you farm some more Thorium in Azeroth(dont forget to actually melt when you can for free skillups) and wait with using the portal to go to Outland when you can harvest Adamite.Now you can farm all Nodes in i.e. Blade Edge mountains*.
For the productions prof's like Engineering: last Vanilla recipes will get you to 330 if needed and the first Northrend recipes start at 350.You can easily fill it in with Adamantite .Tatadaa just leveled without using/needing 1 single feliron node.
All thanks to a mining pick that will let you harvest sooner and longer at the same time :)
(* That is including feliron)
This is the same with Blacksmithing (pre 5.2 Ghost Iron change) too. And BC gems can come from Fel Iron or Adamantite so Jewelers can use either. So in reality no one
needs
Fel Iron (or "rare" Vanilla end game mats) to level; but people like complaining, and being lazy, thus we have "the great Fel Iron shortage" scapegoat.
Post by
ElhonnaDS
I personally had all 3 ore-based professions leveled past the BC ore before CRZ came out, and only went back for some to make a mount or Jeeves or something (I forget). I personally think that the professions are more than easy enough to level. I was just making the concession that there are one or two materials that aren't quite as easy to get as the others. Hence my wall of text about why leveling professions is so much easier than it used to be.(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##
Post by
BigH
Oh I agree with you (here, and your wall o text post), Fel Iron is scarce - low-ish respawn and somewhat limited spawn points, on top of CRZ - but so what? My point, and I think the point of the person I quoted, was that it mostly isn't needed for leveling anymore, yet people still complain that leveling is so hard because of Fel Iron and CRZ.
They don't show up here very much, but sometimes it seems like every third post on the Bliz Professions forums is someone whining about Fel Iron. Which leads me to believe that either they just like whining and Fel Iron is an easy target, or they're lazy and don't want to bother looking for alternate methods of covering that gap. Or both.
When I level a profession I like to do it in bursts, so I'll open a new tier and spend an hour sitting in town capping that tier, etc. Which means I like to collect my materials in a lump at the beginning so I'm not running back and forth all over the world hunting stuff (or running to the AH to overpay).
So when I leveled BS (a month before the Ghost Iron change) I opened up a guide site, then spent an hour flying around Outland collecting Fel Iron "because that's what the guide said I needed". After giving up far short of what I "needed" I came on here and looked through the recipes and saw just how far Thorium went and how soon Adamantite and Cobalt started, then after facepalming I went out and (easily) farmed some additional Thorium and Adamantite. In the end I only used Fel Iron for two skill points.
Post by
1048263
This post was from a user who has deleted their account.
Post by
pabadin
Removed(##RESPBREAK##)8##DELIM##ElhonnaDS##DELIM##It is against the to discuss moderator action in the thread. If you have any questions about why a moderator action was taken, you can always contact us at for clarification. In this case, the portion of what was removed related to discussion of things that were both illegal and not allowed by Blizzard's TOS. Because we are an official fansite, we do not allow people to discuss services like this.
i have been censored two times in this discussion by the moderator, without any explanation other that what i have written is It is against the forum rules to discuss anything that violates the TOS or EULA." . it is such a general and rule that power abuse is a real possibility, as i think that it is the case now. i have not said anything that even remotely could be construed as being a violation of forum rule or blizzard rules. it is not like the existence of site which sell power leveling is a mystery known only to an unhappy few. i do not use nor advoccate the use of power-leveling but only referred to it to illustrate my position, namely: leveling professions is a long and tedious process, and will become increasingly so with every new expansion. if that is against the rules, then why has only my text been removed, and not that of those who answered me. they referred to same content that i did. i have only this to say: shame on you.
maybe you will remove these words too, but i will not give up my right to free speech.
Post by
pabadin
many have given examples of how the profession leveling has been already nerfed, implying that the problem has been solved. i agree that many things have been changed that speed up the process, but in my opinion only in a marginal way. to illustrate my position without turning the example in a central issue: you can now farm mageroyal and briarthorn from level 1 until level 150, which means that you can skip the start zones and go directly to hillsbrad foothills for instance. but then the change stops there. it does not help you leveling alchemy or inscription any faster, and after level 150, everything is as it was before. it looks like that the designers just don't dare be consequent all the way up. in the end they might as well have left everything as it was.
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