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Bling Bling, Nerd and Indiana Jones? What next?
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Post by
1069282
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Post by
Valkyros
maybe a skill like Building if they ever implement player housing
Post by
1069282
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Post by
jemaris
Not a new profession idea, but I wish you could switch 2 characters professions. Say, for a fixed in-game gold fee. Maybe work it like how vellums work? Put your old prof on the vellum mail from character A to character B. Character B switches his profession with the one on the vellum & mails it back to character A, to have that profession. With all the same recipes learned as the other character had.
Sounds daft I know but many times I have wished I had a profession on a different character than the one I leveled it on & have spent ages dropping a profession & re-leveling another.
Post by
lankybrit
Reductionist:
Will be able to reduce cloth and leather to lower level components (like prospecting ore, and dis-enchanting gear) and then will be able to craft things with them. Fun stuff, but also Trinkets at every level. They will require both the reductions from Leather and Cloth for recipes, so LW/Reductionist will be the best combo.
Cheers.
Post by
Berronaxwins
Ancient Pandaren Woodcutter
Makes me think this could be the next one, and then maybe stone carving and we will be able to build bridges n stuff.
i don't think they would become a main profession, just a secondary profession like fishing & cooking.
Post by
1069282
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Post by
1101126
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Post by
voodoopimp
A proffesion that makes specificly weapons would be good.
Blacksmithing already does that? Unless they bring back the specializations I don't see any reason to split weapons and armor apart.
Post by
GameStar1300
Well as far as I know, you can't make a staff. I normally play my priest who normally uses a staff, I'd like a way to make them.
Post by
MrVolare
Next Profession: someone who can convert vanity items and all that litter the elves call archeology into something useful.
Post by
1069282
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Post by
jemaris
Think you've hit on something there - good idea... Carpenter anyone?
Post by
581897
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Post by
1055496
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Post by
Gwyntee
Prof which could craft Bows, Crossbows and Staves could be nice. It would craft things from wood.
A carpenter might be an interesting option, but engineers already make bows, crossbows and guns and do NOT have enough recipes to make the profession profitable.
Scribes make staves now, though they have few recipe options so far. Enchanters have made wands forever.
How can a carpenter be logically justified in unleashing magic from the woods he cuts? If so, would these other three professions lose out?
Post by
1069282
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Post by
359241
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Post by
Xedosz
How about...Zoology or animal herder or something.
A profession that focuses exclusively on growing and breeding pets (combat and otherwise) and mounts.
- Leveling is done by "studying" animals and their behavior in the wild, which (at some point) gives you the option to capture (cage) an animal of a certain family.
- After that you can domesticate a caged animal. This would take a while however. I'm thinking, something like the Nomi cooking quests.
- "Mats" would be specific foods (meat, fish) and cages (small, large, medium).
- Maybe certain pets could be combined (mated) with another to form a new species (which has different abilities).
For example.
- You study a pack of boars. Each study levels you up a point.
- After a few "studies" you can capture a boar.
- Said boar is now caged in you bags and gives an option to summon.
- You can feed it x food each day to improve "domesticated".
- After a few days the boar reaches domesticated and you can use it as a pet.
Obviously, pets, hunter pets and mounts would all need different amounts of time, food, quests, whatever to reach domesticated.
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