Post by Martyx
Hi,
My main (Maxdru) is Feral and Guardian.
http://eu.battle.net/wow/en/character/frostwhisper/Maxdru/advancedI'd strongly recommend a read of my own "Druid concerns" thread as it contains a fabulous starting rotation
http://eu.battle.net/wow/en/forum/topic/5848167510?page=2I would take a serious look at DOC Tier 6 talent as this can give a more stable DPS boost rather than just a 'once or twice' NV pop. Note this does make the kitty rotation a little more complicated as you'll need to weave HTs into your rotation.
My rotation in a nutshell:
- Savage Roar (gives free 12 sec if glyphed)
- Faerie Fire
- Wild Charge (Tier 1)
- Rake and Thrash (both DOTs)
- Mangle to 5CP
- Savage Roar (if not glyphed) or Rip
- Healing Touch (with Predatory Swiftness proc)
- Rake and Thrash (both DOTs now +25% dmg buff by Dream Of Cenarius proc)
- Mangle to 5CP
- Savage Roar (42 sec w/ 5CP)
Rince and repeat...
Note Tiger's Fury I aim to time for when DOTs need to be refreshed as you get +15% dmg buff for 6 short seconds plus a little extra energy. This buff does stack with DOC so I have held off to wait for CD so I can pop TF with DOC for +15% +25% DOTs.
Hope this helps!
Ma xD
Post by Karlzone
I would advise against going with incarnation as it is pretty bad for sustained damage. Even on fights where all of the uses of incarnation will be on a target above 80% hp (spirit kings) soul of the forest wins.
I would however also advise against going with DoC (best theoretical single target talent) as you do not seem to be very up to date/used to feral.
Start off by reading a guide. (Not noxxic please)
And then practise a bit.
The recount damage per spell you wrote is missing some stuff. I'd love to know what the other spells are. Is trash on it?
If you feel used to the rotation you can try out DoC.
Savage Roar (gives free 12 sec if glyphed)
Faerie Fire
Wild Charge (Tier 1)
Rake and Thrash (both DOTs)
Mangle to 5CP
Savage Roar (if not glyphed) or Rip
Healing Touch (with Predatory Swiftness proc)
Rake and Thrash (both DOTs now +25% dmg buff by Dream Of Cenarius proc)
Mangle to 5CP
Savage Roar (42 sec w/ 5CP)
This is messed up. This is the way it ought to be:
- Savage Roar
- Wild Charge
- Faerie Fire
- Rake
- Shred till 4 cp
- Nature's Swiftness - Healing Touch
- Cooldowns
- Rake (You can chose to postphone this one for after the rip)
- Rip
After the opener: Shred for cp and trash on clearcast procs or when no cp are needed.
Not letting Savage Roar and Rip fall off is key. Rake is up 99% regardless. DoC buffing as many as possible by pooling energy. Weaving in some FB is nice.
If you are not using DoC then your opener looks a lot different and is much easier to execute:
- Wild charge
- Faerie Fire
- Rake
- Shred to low energy
- Cooldowns
- Shred to 5 cp
- Rip
- *Sneaky* Trash
- Shred as much as possible before next point
- Rake (before any procs or Tiger's fury runs out)
After opener: Shred for cp and trash on clearcast procs or when no cp are needed.
Not letting Savage Roar and Rip fall off is key. Rest is trivial.
(It is fine to use mangle to gain cp if you are not trying to play as good as you can.)
EDIT a ton of times: My bullet points messed up :P