This site makes extensive use of JavaScript.
Please enable JavaScript in your browser.
Live
PTR
10.2.5
PTR
10.2.6
Jumping jack tanks
Post Reply
Return to board index
Post by
pabadin
if there is something that i find positively annoying then that would be tanks who, once they have finished pulling, still jump around like mad, making us dpsers follow them around instead of inflicting damage to mobs like we are supposed to do. i know that many (youthful?) players like jumping around for no reason, and that can be distracting also. but for tanks, i find it inexcusable.
Post by
Adamsm
When I tank, I jump; that simple. If the DPS doesn't like it, they can make their own tanks and stay on the ground; however, as anyone can remember, there was the oh so nice heroic boss in Cata where if you didn't jump, you'd die because he'd stick your butt to the ground.....man the number of DPS I saw die to that attack cause they were too dumb to learn /chuckle.
Post by
felhunter
only times i saw tanks still jumping and running around the place after a pull were in 2 situations.
1. the tank pulls mutlipile packs moving from 1 too the other.
2. impatient dps not letting the tank get aggro, forcing him too run around picking everything up.
ofcourse its entirely possible a tank pulls something and then runs around in circles as an idiot without tanking them in a spot. but i have never yet encountered such a tank and i been playing quite a few years now.
Post by
Atik
When I tank, I jump; that simple. If the DPS doesn't like it, they can make their own tanks and stay on the ground; however, as anyone can remember, there was the oh so nice heroic boss in Cata where if you didn't jump, you'd die because he'd stick your butt to the ground.....man the number of DPS I saw die to that attack cause they were too dumb to learn /chuckle.
And a lovely boss in Wrath who inflicted quite a bit of damage on you if you stood still.
Post by
Problimatic
Are you referring to simply space bar spamming? If so, a lot of people do that simply because they can. If you are playing a night elf and you aren't jump spamming at any idle moment you are doing it wrong. If you are referring to just moving during a pull, then that could be from many reasons, avoiding void zones produced by the trash, getting aggro on a mob that is a bit further away, trying to move the mobs a bit so they can click on a health bar easier for taunting/interrupting, etc. I don't know why you think there is a problem there. Also you can move at the same rate as the tank..... As a melee you should be capable of dealing damage while moving. As a ranged, the only time where this might be hard is if the tank moves out of your range during a long cast. Solution being: Don't be at the very max range if the tank is moving. Either way, not the fault of the tank.
Post by
pabadin
you are all giving good reasons to jump and i agree with those reasons. but that is not the issue here.
and the damage you can inflict as moving melee is of course minimal compared to what you can do standing.
Post by
Zakkhar
I dont think the author means jumping as jumping (pressing space) as that hardly makes the mobs move.
He rather means tanks trying to do all the moves melee players usually do in pvp (trying to get on enemy back or kite), which for obvious reason is pointless in pve.
Post by
Problimatic
you are all giving good reasons to jump and i agree with those reasons. but that is not the issue here.
and the damage you can inflict as moving melee is of course minimal compared to what you can do standing.
You move at the same speed as the tank, usually faster since most melee classes have some sort of speed boost passively built in. Unless you are playing with absurd latency, you will keep up the white damage and be in range for all of your abilities unless you aren't paying attention.
Post by
Tamardia
Well ... I stay on the ground when I tank, and I stay in one spot. However that's mostly since I play a DK so my way of grabbing and holding aggro is to run straight into a pack, pulling off one or two Blood Boils, turn around and put a DnD on the floor ... So if I move out of it I just waste a CD and have to continue spamming Blood Boil to keep aggro...
Post by
pabadin
you are all giving good reasons to jump and i agree with those reasons. but that is not the issue here.
and the damage you can inflict as moving melee is of course minimal compared to what you can do standing.
You move at the same speed as the tank, usually faster since most melee classes have some sort of speed boost passively built in. Unless you are playing with absurd latency, you will keep up the white damage and be in range for all of your abilities unless you aren't paying attention.
yes, jumping is a little misleading. what i mean is moving around, with or without jumping. and please, i am perfectly aware of the fact that many times it is necessary to move around and not stay still. what i am referring to are situations where it has no function except the pleasure the tank is getting from his play style. i see it very often, too often, and it is very irritating. i have the impression that the tank is in fact playing alone and we are just along for the ride. very often, the tank is very good and the dungeon is completed successfully, but is only fun for the tank.
Post by
Adamsm
I dont think the author means jumping as jumping (pressing space) as that hardly makes the mobs move.
He rather means tanks trying to do all the moves melee players usually do in pvp (trying to get on enemy back or kite), which for obvious reason is pointless in pve.
Unless of course the mobs you are fighting are throwing things on the ground and you do have to kite them around.....
what i am referring to are situations where it has no function except the pleasure the tank is getting from his play style. i see it very often, too often, and it is very irritating. i have the impression that the tank is in fact playing alone and we are just along for the ride. very often, the tank is very good and the dungeon is completed successfully, but is only fun for the tank.
Welcome to the World of Warcraft, where you do have to put up with others when you join a random Pug....
Post by
331902
This post was from a user who has deleted their account.
Post by
Problimatic
Another thing to note about this, it could be a possibility that they are moving closer to the next group of mobs. You acknowledged already they are usually good tanks doing it. I know when I'm in a heroic, especially if I queued with a healer from my guild I just pull everything. AoE everything pop cooldowns to live. Whats the point of a 3 minute cooldown if you don't have to use it. When you outgear content you want to try to do it as fast as possible, which is why chainpulling is so fun from a tank's perspective.
Post by
Zakkhar
what i am referring to are situations where it has no function except the pleasure the tank is getting from his play style. i see it very often, too often, and it is very irritating. i have the impression that the tank is in fact playing alone and we are just along for the ride. very often, the tank is very good and the dungeon is completed successfully, but is only fun for the tank.
Welcome to the World of Warcraft, where you do have to put up with others when you join a random Pug....
There are still people in this game that care about something more than their private enjoyment or rather their private enjoyment comes from doing things right, rather than doing them wrong.
Post by
Adamsm
There are still people in this game that care about something more than their private enjoyment or rather their private enjoyment comes from doing things right, rather than doing them wrong.
Okay and? Does that mean those people get to dictate what happens in a run? If you truly have an issue with the speed/mover tanks, then either make your own tank toon or get a friend to run as a tank with you; expecting every other person you PUG with to follow your 'rules' is madness in the game; I know while playing my Boomkin I'd rather the group not move so much, but as it's a low level toon, I just suck it up and dot things while we run towards the boss.
Post by
CaoimheX
yes, jumping is a little misleading. what i mean is moving around, with or without jumping. and please, i am perfectly aware of the fact that many times it is necessary to move around and not stay still. what i am referring to are situations where it has no function except the pleasure the tank is getting from his play style. i see it very often, too often, and it is very irritating. i have the impression that the tank is in fact playing alone and we are just along for the ride. very often, the tank is very good and the dungeon is completed successfully, but is only fun for the tank.
When I've tanked, I've noticed that I move around quite a bit, and it has bothered me that I make the melee DPS move too. But, I want all the mobs in front of me, when one slips around to the side, I move to keep them in front. I also want the chance to keep aggro on all the mobs, and it'll be nice to have them all within melee range, especially casters who could use a bit of pommelling too. And I like to help DPS AoE by keeping the mobs bunched up. I also watch for static things that the melee DPS should not be standing in, and I move the mobs so the melee DPS don't stand in them. Many mobs have frontal AoE, I move to keep the mobs pointed away from the group, hopefully the melee will stay behind the mobs.
There are many reasons to move as a tank. I hope you can appreciate them.
Post by
331902
This post was from a user who has deleted their account.
Post by
CaoimheX
I think the OP has been quite clear that he/she is aware of the reasons tanks need to move around, and their specific argument is just targeting tanks who jump around..just because.While the OP has directly recognised encounter mechanics as a reason for the tanks moving around, I'm not convinced that the OP realises that tanks need to move a lot during 'normal' tanking, that it's a part of being in control.I haven't really noticed this jumping tank phenomenon when I have run as a Dps, maybe because it's a non issue and I'm more focused on getting to the next mob.No, neither have I seen this behaviour. If tanks are moving around, I can usually see why they are moving, and it doesn't bother me. I'm of the opinion that the OP thinks tanks are jumping around for no reason, because the OP doesn't understand the reason.
And OP, maybe you should just take a positive from this. A tank jumping around is more a sign of boredom/confidence in my opinion, as you've said they tend to be good tanks, and isn't that something you actually hope for after a 20+ min dungeon queue?Well, yes. Good tanks take control of the situation, and movement is part of that control. Standing in one spot while the caster mobs are fireballing your healer is not taking control of a situation, even if the melee DPS get to treat the mobs like practise dummies.
Post by
Rystrave
When I'm tanking, I try to get everything grouped up the best I can, facing away from the group. Sometimes, this involves a lot of resituating and moving around. This would be so much easier of DPS would also interrupt and stun, but that is sometimes too much to ask apparently.
Post by
Zakkhar
There are still people in this game that care about something more than their private enjoyment or rather their private enjoyment comes from doing things right, rather than doing them wrong.
Okay and? Does that mean those people get to dictate what happens in a run?
I think you misunderstand that completely. I suggest you stop playing the game that makes you so aggressive or solve whatever $%^& you got going there that causes this...
Post Reply
You are not logged in. Please
log in
to post a reply or
register
if you don't already have an account.