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What spec is the best for hunter pvp?
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Post by
1038911
This post was from a user who has deleted their account.
Post by
xartarous
I think all of them are viable. MM delivers incredibly large hits and crits, but I find that it lacks the mobility of SV and BM. Personally i shuttle forth between the two based on my mood lol.
Post by
Interest
I would say BM is the strongest, if only because they have the largest amount of utility available (more CCs than MM or Surv, for instance).
Post by
Kramp
- MM as always been *!@# during the 1st season of expansion because of the low gear scaling in the early seasons.
- Surv as always been #$%^ due to dispels but with the revamp of dispelling system, who knows ?
- Now that BM got access to all the juicy pvp talents ( ex: Silencing Shot, Readyness ) It will probably reign supreme as PvP spec for some time. 1 min BW ( wich can be reset by Readyness ), Intimidation and access to exotic pets ( spirit beasts ) is way ahead of what MM and Surv can offer.
Post by
678294
This post was from a user who has deleted their account.
Post by
Caolela
BM is OP in PvP right now, along with mages (as usual).
Post by
AngelAU
BM is OP in PvP right now, along with mages (as usual).
Yea BM is *!@#ed we did double hunter with a resto shaman this morning in threes and melted an elemental shaman in about 2 seconds of him being in range! (mind you it is an eli shaman)
Post by
AngelAU
Yea the number of interrupts on low cool downs is crazy against casters! between silencing shot, scatter shot, intimidation, and money stun (if you take a monkey pet, ) it makes it extremely hard for classes that need to hard cast! for example I dueled my friend who is an eli shaman and he had a very very hard time because he simply could not cast!
Post by
1047393
This post was from a user who has deleted their account.
Post by
Neffi
BM is one of the easiest specs in the game to get full potential out in PvP, where MM is one of the hardest. So below average players play BM, do well, test out MM and eat dirt. Then instead of not realizing they're not grasping how to play it properly, they just act like they're cutting edge theorycrafters and tell everyone BM is better."
It's not really a problem that either is better, but that it's all conjecture and subjective. Saying one thing is better than another requires that those two things be trying to do precisely the same thing, and the one always comes out ahead. Classes in WoW are not so one-dimensional.
BM and MM and Surv offer different playstyles, different variations over the same overarching theme of hunters. Perhaps BM is coming out ahead in damage and control right now (and there's no question that it is), but the distinction you need to make is that BM offers a different type of playstyle.
Automatically jumping ship to the spec that's "best" is akin to automatically jumping ship to the class that's best. And there's people that do that. Lots of people rolled rogues in mid Cata because they wanted to be OP too. If you're jumping into a spec because you see other people owning face with it, you're in the same ship as the people that reroll to the new FOTM every single season.
"But <spec> is weak" is not a great excuse. Objectively a given spec of a given class may come out totally ahead of
every
spec of another class, but the people of the "weaker" class still play it. It may be weaker, but it offers them what they want and in the end the only hurdle is a little bit of an increased challenge.
The whole balance issue WoW faces a lot wherein classes with overpowered specs get undue nerfs that hurt the other specs is ultimately perpetuated
by the player base
and their tendency to want to jump ship to the easiest two-shot spec they can. If the community is going to make a consensus that "hey this is our PvP spec" the dev team is going to balance the class around
that
PvP spec.
Play what you like. Want the spec you like to flourish? All the more reason to play it. Afraid of a little challenge? Get out of PvP in the first place.
Post by
Kramp
BM is one of the easiest specs in the game to get full potential out in PvP, where MM is one of the hardest. So below average players play BM, do well, test out MM and eat dirt. Then instead of not realizing they're not grasping how to play it properly, they just act like they're cutting edge theorycrafters and tell everyone BM is better."
Yeah...BM offers offers a one minute PvP trinket not shared with the regular and resetable by Readiness, a 1 minute 3 second stun
MM offers a 3% HP pool on a 9 second CD
Surv offers a 4 second root on snake trap and Ice Trap.
Yep, all specs are equal.
Post by
Interest
BM is one of the easiest specs in the game to get full potential out in PvP, where MM is one of the hardest. So below average players play BM, do well, test out MM and eat dirt. Then instead of not realizing they're not grasping how to play it properly, they just act like they're cutting edge theorycrafters and tell everyone BM is better."
Yeah...BM offers offers a one minute PvP trinket not shared with the regular and resetable by Readiness, a 1 minute 3 second stun
MM offers a 3% HP pool on a 9 second CD
Surv offers a 4 second root on snake trap and Ice Trap.
Yep, all specs are equal.
This part got removed during the Mists pre-patch. No longer possible to clear off CC by activating Bestial Wrath.
However, I still stand by the fact BM Hunters bring a lot more to the table. They have higher sustain than the other two specs (Stampede or no), they bring more CC (Intimidation is an extra CC that should, quite frankly, be a talent), and they have pretty high burst damage. On top of that, since every Hunter can bring Readiness, BM Hunters can unleash an enormous load of burst over a rather long time.
Post by
411703
This post was from a user who has deleted their account.
Post by
Interest
Yeah. I just figured that. Strange...I heard from some sources the cc removal did get axed.
Oh well.
Also, the fact Intimidation is specialization-locked and not a talent just seems like a major design flaw to me. It's a hard CC, so why isn't it in the tier 2 talents instead of say...Silencing Shot?
Post by
411703
This post was from a user who has deleted their account.
Post by
Interest
Well what I'm trying to get at is Silencing Shot should be a baseline ability. It's baffling that Hunters have to talent their single-target interrupt (which doesn't even properly work against NPCs subject to a silence...Don't believe me? Try soloing some Pandaren rare spawns - interrupting is supposed to stop them from chain casting their heal).
I understand why Binding Shot is sort of...bad (even though when used effectively it can be an AOE stun), but it still follows the theme of the Hunter's second talent tier. Besides, there's problems with Wyvern Sting too.
Edit: Oh the irony. One of the posts in that thread you linked also agrees Silencing should go baseline =P. Incidentally, go check out my
talent change
suggestions in the Hunter forums and tell me what you think =P
Post by
Neffi
Don't believe me? Try soloing some Pandaren rare spawns - interrupting is supposed to stop them from chain casting their heal).
Rogue and feral druid here. This seems to be an issue with the NPCs, not the class. Kick and Skull Bash also fail to interrupt frequently, even in situation where it's definitely not a lag issue (and the combat log reports a successful interrupt).
I understand why Binding Shot is sort of...bad (even though when used effectively it can be an AOE stun), but it still follows the theme of the Hunter's second talent tier. Besides, there's problems with Wyvern Sting too.
I was happy to the see Binding Shot when it first got added to the beta talent calculator, and assumed it'd get a retool before live. I guess it didn't. The idea is very good. The implementation is underwhelming. Even my feral's Ursol's Vortex (which literally does not work 60% of the time -- no effect whatsoever) is a far better peel and FC aid than Binding Shot. It has potential, but its current state is a waste of a talent. I'd really love to see it kept as a talent, but reworked.
On the other hand I'll always go against the consensus of the hunter community and say that Wyvern Sting has a lot of potential.
Every
CC has "problems". CCs are not meant to be a perfect mechanics. I've never felt the issues of Wyvern Sting were very bad, and I've always loved having it on my hunter.
But Silencing Shot makes the rest of the tier laughable, I agree. If ever an ability should have been baselined, it was that. (As a rogue, I'd even contend that Silencing Shot deserves to be baseline more than Shadowstep.) It seems like they're pidgeonholing hunters out of the other two talents, because I don't think any good hunter in his/her right mind would give up an interrupt for a cooldowned CC, or Binding Shot (unless it got reworked and buffed so tremendously as to be unfair).
Incidentally, go check out my
talent change
suggestions in the Hunter forums and tell me what you think =P
Lengthy post that I'll read in a bit. I'm not the master hunter I was in vanilla, but I still like giving feedback on a class I'm always considering coming back to as a serious main.
----
Since we're on the topic of hunter specs, how have people been receiving Survival? I know a lot of people are just flat out ignoring the other specs in favor of BM right now, but has anybody given Survival a chance?
It was my opinion when I saw key things like Readiness and Silencing Shot being given to the whole class that Survival would see a nice upturn. High magical damage and a good anti-melee toolkit have a strong appeal. And since its redesign in Cata it's always felt like a very fun PvP spec with a lot of potential.
I don't have a 90 hunter currently, but I'm still considering leveling up my old hunter to 90 and Survival would probably be my first choice for a PvP spec. I'd love to hear how it's been treating people thus far.
Post by
411703
This post was from a user who has deleted their account.
Post by
Interest
Rogue and feral druid here. This seems to be an issue with the NPCs, not the class. Kick and Skull Bash also fail to interrupt frequently, even in situation where it's definitely not a lag issue (and the combat log reports a successful interrupt).
I've never had an issue interrupting on any other class (Pummel, Mind Freeze, and Counterspell tested so far - yes that's right, even though Counterspell now always has a Silence after level 70, it properly interrupts). RSA always flags the interrupt and Healing Mists isn't cast for another 20 or so seconds.
ALSO, Silencing Shot isn't working properly on all mobs subject to Silence, not just the Pandaren rares. Pandaren rares are just the most notable example at the moment.
But Silencing Shot makes the rest of the tier laughable, I agree. If ever an ability should have been baselined, it was that. (As a rogue, I'd even contend that Silencing Shot deserves to be baseline more than Shadowstep.) It seems like they're pidgeonholing hunters out of the other two talents, because I don't think any good hunter in his/her right mind would give up an interrupt for a cooldowned CC, or Binding Shot (unless it got reworked and buffed so tremendously as to be unfair).
My thoughts exactly. Silencing Shot is just illogical in that talent tier (or any for that matter).
Edit: Just talked to a Rogue friend. Kick does properly interrupt. If you're running the Improved Kick glyph, stop using it.
Post by
Fyrite
I was a BM hunter when everyone said SV was the best. I was ridiculed for it despite my beating any other hunter I came across.
I was a BM hunter when everyone said MM was the best. I was ridiculed for it despite my beating any other hunter I came across.
I am a BM hunter while everyone says BM is the best, and easy. I am ridiculed for using a cheap, easy class/spec, and having no ability to think for myself.
I seriously just can't win. It's like trying to convince people I run across that even though I'm on a priest, I can still handle anything they see fit to throw at me.
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