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4.0.1 Paladin Tanking Macro Setup for Theck Rotation
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Post by
Phasha
4.0.1 Paladin Tanking Macro Setup for Theck Rotation
Schäferei
Instinct, Undermine, U.S.
Sir:
I recently discovered a setup of 4.0.1 protection paladin tanking rotation macros that exhibited low TPS loss and high mana efficiency. With running by a single main castsequence with two branch castsequences, this setup of macros appears to be tanking rotation macro candidate or lead that can replace the 96969 rotation valid before 4.0.1.
Differ from the classic 96969 or 93939 rotation, this setup of tanking rotation macros uses two branch castsequences to adapt the random 20% Avenger’s Shield cooldown refreshing event, which is triggered by the talent Grand Crusader. The mechanism is shown as below:
HotR ----- Jud ----- HotR ----- AS ----- HotR ----- SotR -(new rotation)- HotR ----- Jud, etc.
....................................|......................................|
.....................................-- Con ---- HotR----- SotR --
....................................|......................................|
.....................................-- HW ---- HotR----- SotR --
The mechanism is based on the rotation proposed by Theck from emptyrepublic group(1), which has been published on
Elitist Jerks
. The first line of spells is the main castsequence. After the second HotR, if Avenger’s Shield is in cd, go to 1) the first branch castsequence, which is led by a Consecration; or 2) the second branch castsequence, which is led by Holy Wrath, if Consecration is in cd too. According to the mechanism, the setup of pulling macros will be:
Main Castsequence:
#showtooltip
/startattack
/castsequence reset=3/combat Hammer of the Righteous, Judgement, Hammer of the Righteous, Avenger's Shield, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 1:
#showtooltip
/startattack
/castsequence reset=5/combat Holy Wrath, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 2:
#showtooltip
/startattack
/castsequence reset=6/combat Consecration, Hammer of the Righteous, Shield of the Righteous
How to use
When using these macros for tanking, spam the Main Castsequence macro with keeping an eye on the macro’s cd. When a longer cd (≥2) appears, stop spamming the Main Castsequence, choose any of the two Branch Castsequences as you please and use
three abilities
with this Branch Castsequences before going back to Main Castsequence.
According to the tanking rotation proposed by emptyrepublic group(1), the priority is Holy Wrath > Consecration, so the priority for the two branch macros is Branch Castsequence 1 > Branch Castsequence 2.
Ideas need to kill
A possible proposal is to put Judgement at the first slot of the Main Castsequence, so the tankadin can start the rotation in range. However, as the Main Castsequence must reset shortly to suit the three-spell Branch Castsequences, if the target does not come to the tankadin’s melee range for whatever reason, the Main Castsequence will reset back to Judgement, and mess up the castsequence. Plus, to put put Judgement at the first slot, the two Branch Castsequences will have four spells, and make the rotation more difficult to handle.
Mana efficiency
Before the target’s health drops to 20%, this setup of tanking macros use all the spells with the same frequency as Theck Rotation. Therefore it has the same high mana efficiency as that rotation.
After the target’s health drops to 20%, the castsequence with give up a global cooldown slot for Hammer of Wrath every Hammer of Wrath cd if you cast Hammer of Wrath when it is ready and then go back to these macros. As Hammer of Wrath is not a significant mana consuming spell (12% of base mana in 4.0.1) comparing to other major spells, such as Hammer of the Righteous (12%) or Judgement (5%), this setup of tanking rotation macros is running with high mana efficiency.
TPS loss
With these tanking macros, significant TPS loss occurs when a tankadin 1) enters a combat with one or more than one stack of Holy Power, or 2) has effects which cause loss of control of the character for more than the Main Castsequence reset time, or 3) should not use Theck Rotation because there is a better rotation.
As TPS loss caused by random triggered events that can change rotation, such as Grand Crusader, is eliminated, this setup of tanking macros theoretically has less TPS loss than those macros adapting rotation changing poorly.
Conclusion
We have discussed the mechanism, code, method of application, mana efficiency, and TPS loss for this setup of protection paladin tanking rotation macros. The features suggest the setup to be a great tanking rotation macro setup. It has been tested by me in various WLK 5-man heroics and raids. It helped me focus on the fight instead of the rotation and tank with high TPS.
Acknowledgement
My fellow players in my guild, Instinct (Undermine, U.S.), give firm support to me with profound friendship and have alternated my perception of friendship and the Light in and beyond Azeroth. To me, they are the grace of the Light. University of Connecticut provides me a great college experience and sufficient free time for World of Warcraft. I thank my parents for their financial support.
__________________
(1) emptyrepublic et al. 4.0.1 Tanking/Protection Field Manual :: Fordring's Groupies.
Elitist Jerks
2010
Nov. 9.
Post by
Squishalot
When a longer cd (≥2) appears, stop spamming the Main Castsequence, choose any of the two Branch Castsequences as you please and click it
three times
every global cooldown.
It's not really a faceroll macro if there are a set number of times that you must press it. In any event, I was under the impression that it doesn't matter how many times you use a castsequence macro, if the ability can't be used, it won't progress, unless what you actually mean is "use three abilities before going back to main macro", in which case, you should remove 'every global cooldown' to be more exact.
Altogether, it's fairly impressive. I would reduce the castsequence resets for branch 1 and 2 to 12 and 27 respectively though (or lower), to account for the occasion where you may want to use Consecration the moment it comes off cooldown, for example. At the moment, if you use Consecration and Crusader Strike, then for whatever reason you choose a different action, you won't be able to use the macro to cast Consecration next.
Edit: Have you considered whether it's higher TPS to use AS / HotR / ShoR if AS procs while completing a branch?
Post by
Phasha
With Grand Crusader, it's very difficulty to design a faceroll macro. We can use /click command to develop a faceroll macro, but I haven't tried yet.
You can reduce the resets, of course. In this way they will be like:
Branch Castsequence 1:
#showtooltip
/startattack
/castsequence reset=12/combat Holy Wrath, Hammer of the Righteous, Shield of the Righteous
Branch Castsequence 2:
#showtooltip
/startattack
/castsequence reset=27/combat Consecration, Hammer of the Righteous, Shield of the Righteous
But I haven't tested them yet.
For the higher TPS, actually I'm not a rotation expert, so honestly I have no idea. My work on macros is severely depend on Theck and other EJ guys' work. If they discover something new, I can also fix the macros to adapt new rotation proposals.
Post by
Squishalot
Spin it around another way - I don't see a point in having such a high reset on those macros when you won't be able to use them anyway. The key purpose of branch 1 and 2 is to use Holy Wrath and Consecration, so you don't want to risk not casting them when you call on them.
I'll think about the TPS and get back to you. It may stuff around with the cooldowns too much.
Post by
Phasha
I've been testing it. 5 and 6 should be good. I've already changed it in the thread.
Post by
blademeld
With my limited macro knowledge (I might be wrong on some parts, working off Wowpedia)
I'm going to point out the obvious here:
For true facerolling, give up the ~1%* threat from Grand Crusader and Consecration over Holy Wrath (placing points into JotP with 2 spare for Eternal Glory, etc.)
(CS is better than HotR for some people, especially for those that T10 2P and glyph of HotR doesn't work properly)
in which the rotation becomes stable CS/HotR > J > CS > AS > CS > ShoR > CS > J > CS > HW > CS > ShoR.
If I'm correct, you don't need a reset period
because your priority is 3 Holy Power ShoR, CS, J, AS, HW. Adding a reset only makes you cast an extra CS or three (and everything in between). Reaching the ShoR at 3 HP is more important than casting a CS.
Castsequence reset=3 is also problematic because of Judgement in the cycle, after it resets you won't be able to do anything until Judgement comes off CD.
Example: you casted your third HotR but you have to move out of the fire for 4 seconds. You have to go through a full cycle for an additional 3 Holy Power wasted before you hit ShoR.
If I'm wrong, discard above.
/castsequence Hammer of the Righteous,Judgement,Hammer of the Righteous,Avenger's Shield,Hammer of the Righteous,Shield of the Righteous,Hammer of the Righteous,Judgement,Hammer of the Righteous,Holy Wrath,Hammer of the Righteous,Shield of the Righteous
/castsequence Crusader Strike,Judgement,Crusader Strike,Avenger's Shield,Crusader Strike,Shield of the Righteous,Crusader Strike,Judgement,Crusader Strike,Holy Wrath,Crusader Strike,Shield of the Righteous
*~1% is assumed with 26 DPS from theck's simulation average of Cons > HW versus HW > Cons simulation in single target rotation and 72.2 DPS per talent point in Grand Crusader from talent analysis versus 57.1 DPS per talent point in JotP at an approximation of 8500 DPS from single target rotations.
PS. Problem with relying completely on macros come up if a ShoR gets parried and you need to get in another ShoR before the next CS. That and latency...
Post by
Squishalot
/castsequence Hammer of the Righteous,Judgement,Hammer of the Righteous,Avenger's Shield,Hammer of the Righteous,Shield of the Righteous,Hammer of the Righteous,Judgement,Hammer of the Righteous,Avenger's Shield,Hammer of the Righteous,Shield of the Righteous
I don't think that fits into a macro...
Anyway, the reason you need a reset is so that you don't attempt to cast AS / CS / ShoR1 after you go into a Consecration macro. I do agree though that moving out of fires make it more difficult. Having said that, if you need to move, dump Holy Power with ShoR, then jump back into your rotation from scratch.
Post by
blademeld
I wrote AS instead of HW in that macro (3am) so it is withing 255 char limit.
And thanks for the clarification on the reset=3.
Post by
Whatadorc
only baddies use macros like this, just man up and learn to actually press 5-6 keys:
HotR
HW
AS
Cons
Judge
SotR
its very simple if you set it up on your toolbar as follows:
1)HotR
2)Judge
3)AS
4)Cons
5)HW
6)SotR
so you push: 1,2,1,3,1,6....1,2,1,4,1,6....1,2,1,5,1,6
after you tank enough instances you'll be pushing buttons without looking to see what they are...
the problem with macro's are that you rely on them too much and then in a pressure situation u wont be able to react fast enough because all u know how to do is spam macro 1,2, or 3 and what could've been a quick save by you is now a wipe
Post by
Crie
I use keys 1-4 and Shift+1-4 for "optional" abilities.
1=Judgement
Shift+1=Hammer of Wrath
2=Crusader Strike
Shift+2 = HotR
3= Avenger's Shield
Shift+3= Holy Wrath
4=SotR
SHift+4=WoG
Consecrate is yet unbound, as I find I use it rarely and don't mind just clicking it.
I have various taunts and hand spells bound via Clique.
Works quite well (for me).
I find that abilities are now available as I need them and am not limited to a sequence macro's order. Besides, the macro seems way more complicated than just boring old keybinds.
Post by
Phasha
Of course you can use the abilities directly instead of facerolling the macros. However, I think there are also many people who feel distracted by the awkward rotation. As long as they want an automatic solution, we should try to offer one.
It's pretty much like manual tranny (MT) and automatic manual tranny (AMT). A reason for AMT (or other more economic solutions, such as AT) to exist is that some people don't want to be distracted by a job that machines can do fairly well.
By the way, when testing these, I feel they helped me much more than they harmed me.
Post by
blademeld
only baddies use macros like this, just man up and learn to actually press 5-6 keys:
its very simple if you set it up on your toolbar as follows:
1)HotR
2)Judge
3)AS
4)Cons
5)HW
6)SotR
I don't know about you, but pressing the number 6 key is awkward for me, I use 12345qe.
Like Crie mentions, shift is a great alternative as well, especially with AS/HW/Cons.
Post by
Whatadorc
well i use 1-6 as my primary attacks and ALT+1-6 as my defensive/oh s*#@/anti-gank buttons
my alt1-6 are:
1)Ardent Defender
2)Divine Protection
3)Hammer of Justice
4)Divine Shield
5)Hand of Protection
6)Lay on Hands
p.s. I have found that the alt button is very useful, because as ur tanking u really dont jump all that much so i just slide my left thumb off space onto the alt buttono. :D Because i think using Shift is very very awkward. I'd actually really like it if blizz would let you TAB+ also, as i find this much more comfortable.
Post by
93865
This post was from a user who has deleted their account.
Post by
Squishalot
What's the point of creating such a macro?
Faceroll. Programming / theorycrafting bragging rights. What else? All macros exhibit that quality.
High level tanks will observe a DPS / TPS loss by using it. Poor tanks, however, will gain DPS / TPS by using it.
Post by
Asterisck
As an experienced pally tank I would say that something like this would only hinder performance as a tank. Just because we have a tanking rotation does not mean that that is what should be used everytime for every situation, I do however religiously macro all my main tanking spells to /startattack because it improves damage and you don't need to click to target. As for keyboard layout I use bartender and have 1-6, q-y, a-h, and z-n all bound to spells as a 4x6 grid, the exclusions are esdf for movement keys and I just set my hand on sdfg for my home keys. Ever since I switched to this set up it has given me great utility in what I can place in easy reach of my fingertips, and that utility is what can turn a good tank into a great tank that can use any spell for a certain situation to make the difference.
Post by
44284
This post was from a user who has deleted their account.
Post by
Hyperspacerebel
My single target attacks are bound to my keyboard and my muti-target attacks are bound to my mouse buttons. Since picking up adds is usually done while moving, it makes it a lot easier.
Post by
346434
This post was from a user who has deleted their account.
Post by
424969
This post was from a user who has deleted their account.
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